Arakni, Web of Deceit (Marvel)
Arakni, Web of Deceit (Marvel) $57.95
Your attacks with stealth that are attacking a marked hero get +1{p} and "When this hits, this gets go again." At the beginning of your end phase, if an opponent is marked, you become a random Agent of Chaos. (Your {g} doesn't change.)
Arc Bending
Arc Bending $0.25
When this attacks, if a Lightning or Elemental attack would deal damage this combat chain, instead it deals that much damage plus 1.**Lightning Bond** - If a Lightning card was pitched to play this, this gets **go again**.
Arc Bending (Rainbow Foil)
Arc Bending (Rainbow Foil) $0.95
When this attacks, if a Lightning or Elemental attack would deal damage this combat chain, instead it deals that much damage plus 1.**Lightning Bond** - If a Lightning card was pitched to play this, this gets **go again**.
Arc Lightning
Arc Lightning from $3.95
Aurora Specialization (You may only have this in your deck if your hero is Aurora.) Whenever you go again this turn, deal 1 arcane damage to any target. The next action card you play this turn gets go again. Go again
Arc Lightning
Arc Lightning $3.95
Aurora Specialization (You may only have this in your deck if your hero is Aurora.)Whenever you Go again this turn, deal 1 arcane damage to any target.The next action card you play this turn gets Go again.
Arcane Compliance
Arcane Compliance from $1.75
Until end of turn, effects can't increase arcane damage that target action card on the stack would deal.
Arcane Cussing (Blue)
Arcane Cussing (Blue) from $0.25
Go again When you deal or are dealt damage, destroy this. When this leaves the arena during your turn, create a Runechant token.
Arcane Cussing (Red)
Arcane Cussing (Red) from $0.25
Go again When you deal or are dealt damage, destroy this. When this leaves the arena during your turn, create 3 Runechant tokens.
Arcane Cussing (Yellow)
Arcane Cussing (Yellow) from $0.20
Go again When you deal or are dealt damage, destroy this. When this leaves the arena during your turn, create 2 Runechant tokens.
Arcane Lantern
Arcane Lantern $1.95
Arcane Polarity (Blue)
Arcane Polarity (Blue) from $0.25
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 2{g}.
Sold out
Arcane Polarity (Red)
Arcane Polarity (Red) from $3.95
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 4{g}.
Arcane Polarity (Yellow)
Arcane Polarity (Yellow) from $0.20
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 3{g}.
Arcane Seeds // Life - (Promo)
Arcane Seeds // Life - (Promo) $6.95
Create a Runechant token. Create a Runechant token.Go againMeld (You may play 1 or both halves of this card. Each costs 0.)
Arcane Seeds <> Life
Arcane Seeds <> Life from $0.25
Create a Runechant token. Create a Runechant token. Go again Meld (You may play 1 or both halves of this card. Each costs 0.) Gain 1{g}
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