Products

Aspect of Tiger: Mind
from $0.15
Combo - When this attacks, if a blue attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.

Aspect of Tiger: Soul
from $0.10
Combo - When this attacks, if a yellow attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.

Assault and Battery (Blue)
from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create an Agility token.

Assault and Battery (Red)
from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create an Agility token.

Assault and Battery (Yellow)
from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create an Agility token.

Astral Etchings (Blue)
from $0.10
Put a +1{p} counter on target aura with ward you control.
If you control a Spectral Shield, you may play this as though it were an instant.

Astral Etchings (Red)
from $0.10
Put three +1{p} counters on target aura with ward you control.
If you control a Spectral Shield, you may play this as though it were an instant.

Astral Etchings (Yellow)
from $0.10
Put two +1{p} counters on target aura with ward you control.
If you control a Spectral Shield, you may play this as though it were an instant.


Attack Dice (13-24)
$10.00
25mm Pair of Marble and/or Clear Damage Dice
One die is 13 to 18. The other is 19 to 24.
20mm Pair of Marble and/or Clear Damage Dice
One die is 13 to 18. The other is 19 to 24.

Attune with Cosmic Vibrations
from $0.45
When this attacks a hero or defends a hero's attack, reveal the top card of their deck. If the revealed card is blue, this gets +3{p} and +3{d}.

Aurora
$0.45
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this ability only if you've played a Lightning card this turn.
Essence of Lightning (You may have Lightning cards in your deck.)
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Aurora - Marvel
$27.95
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this only if you've played a Lightning card this turn.
Essence of Lightning (You may have Lightning cards in your deck.)

Aurora - Marvel - Alternate Art
$59.95
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this only if you've played a Lightning card this turn.
Essence of Lightning (You may have Lightning cards in your deck.)

Aurora, Shooting Star
$0.35
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this only if you've played a Lightning card this turn.
Essence of Lightning (You may have Lightning cards in your deck.)
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Aurora, Shooting Star - Marvel
$59.95
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this only if you've played a Lightning card this turn.
Essence of Lightning (You may have Lightning cards in your deck.)

Aurum Aegis
from $15.95
Victor Specialization (You may only have this in your deck if your hero is Victor.)
This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Autosave Script
from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get "When this hits, put it on the bottom of its owner's deck."