Induction Chamber
Induction Chamber $0.55
Action - {r}: If there are no steam counters on Induction Chamber, put a steam counter on it. Go again Once per Turn Attack Reaction - Remove a steam counter from Induction Chamber: Target Mechanologist pistol attack gains go again. 
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Inertia (Promo)
Inertia (Promo) $14.95
At the beginning of your end phase, destroy Inertia, then put all cards from your hand and arsenal on the bottom of your deck.
Inflame (Extended Art)
Inflame (Extended Art) $1.75
Infuse Alloy (Blue)
Infuse Alloy (Blue) from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
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