Products
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Fyendal's Spring Tunic
$129.95
At the start of your turn, if this has fewer than 3 energy counters, you may put an energy counter on it.
Instant -- Remove 3 energy counters from this: Gain {r}
Blade Break (When the combat chain closes, if this defended, destroy it.)
Fyendal's Spring Tunic
$129.95
At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters on it, you may put an energy counter on it.
Instant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain {r}
Blade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)
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Fyendal's Spring Tunic (Alpha) - Cold Foil
$2,499.95
At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters, you may put an energy counter on it.
Instant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain [1 Resource]
Blade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)
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Fyendal's Spring Tunic (Alternate Art)
$127.95
At the start of your turn, if this has fewer than 3 energy counters, you may put an energy counter on it.**Instant** - Remove 3 energy counters from this: Gain {r}**Blade Break**
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Fyendal's Spring Tunic (Rainbow Foil)
$849.95
At the start of your turn, if this has less than 3 energy counters, you may put an energy counter on it.
Instant -- Remove 3 energy counters from this: Gain {r}
Blade Break (When the combat chain closes, if this defended, destroy it.)
Gallantry Gold (Gold Foil)
$299.95
Sealed in a 9+ toploader
Action - [1 Resource], destroy Gallantry Gold: Your weapon attacks gain +1 [Power] this turn. Go againBattleworn (If you defend with Gallantry Gold, put a -1[Defense] counter on it when the combat chain closes.)
Gallow, End of the Line
$0.55
Action -- {r},{t}: Attack
Instant -- {t}, discard a card with watery grave: Until end of turn, effects controlled by opponents don't trigger when their attacks hit.
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
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Gallow, End of the Line (Marvel)
$14.95
Action — 1,Tap: Attack
Instant — Tap, discard a card with watery grave: Until end of turn, effects controlled by opponents don't trigger when their attacks hit.
Watery Grave
Gambler's Gloves
$1.95
If an effect would resolve that includes rolling a 6 sided die, instead you may destroy Gambler's. Gloves. If you do, the controller of the effect rerolls all 6 side dice rolled this way. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Gambler's Gloves (1st Ed) - Cold Foil
$129.95
Whenever a hero rolls a 6 sided die, you may destroy Gambler's Gloves. If you do, that hero rerolls the die. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Gang Robbery
from $0.75
When this attacks a hero, steal an aura token they control. (Gain control of it.)
If you control 3 or more auras, this gets +3{p}.
Gas Guzzler (Blue)
from $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Gas Guzzler (Red)
from $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Gas Guzzler (Yellow)
from $0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)