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Quickdodge Flexors
from $164.95
Defense Reaction -- {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link.
At the beginning of the end phase, if this defended this turn, destroy it.

Quicken
$0.10
When you play an attack action card or activate a weapon attack, destroy this and the attack gets go again.

Quickfire (Blue)
from $0.10
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +2{p}.
Go again

Quickfire (Red)
from $0.10
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +4{p}.
Go again

Quickfire (Yellow)
from $0.10
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +3{p}.
Go again

Quicksilver Dagger (Promo)
$6.95
Once per Turn Action -- {r}: Attack
If another weapon you control has gained go again this turn, Quicksilver Dagger has go again.

Radiant Flow
from $0.10
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.

Radiant Forcefield
from $0.35
If your hero would be dealt damage, banish a card from your hero's soul to prevent 1 of that damage.
When there are no cards in your hero's soul, destroy this.

Radiant Raiment
from $0.10
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.

Radiant Touch
from $0.10
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.

Radiant View
from $0.10
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.