Bastion of Duty
Bastion of Duty $0.75
Protect (You may defend any hero attacked by an opponent with this.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Bastion of Unity
Bastion of Unity from $0.55
Unity - When this defends together with a card from hand, this gets +1{d} until end of turn. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Battalion Barque (Blue)
Battalion Barque (Blue) from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Battalion Barque (Blue) (Treasure Pack)
Battalion Barque (Blue) (Treasure Pack) $11.95
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +2{p}.
Battalion Barque (Red)
Battalion Barque (Red) from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Battalion Barque (Yellow)
Battalion Barque (Yellow) from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Battalion Barque (Yellow) (Treasure Pack)
Battalion Barque (Yellow) (Treasure Pack) $1.95
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +2{p}.
Batter to a Pulp (Promo) Batter to a Pulp (Promo)
Batter to a Pulp (Promo) from $9.95
If this would deal 4 or more damage, that damage can't be prevented.Crush - When this deals 4 or more damage to a hero, destroy an equipment they control with no defense value.
Battered Not Broken
Battered Not Broken from $0.10
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Might token.
Battered Not Broken (Promo)
Battered Not Broken (Promo) $1.25
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Might token.
Battlefield Breaker (Blue)
Battlefield Breaker (Blue) from $0.10
If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Battlefield Breaker (Red)
Battlefield Breaker (Red) from $0.10
If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Battlefield Breaker (Yellow)
Battlefield Breaker (Yellow) from $0.10
If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Battlefront Bastion (Blue)
Battlefront Bastion (Blue) from $0.15
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.
Battlefront Bastion (Red)
Battlefront Bastion (Red) from $0.15
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.
Battlefront Bastion (Yellow)
Battlefront Bastion (Yellow) from $0.10
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.
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