Rout
Rout from $0.55
Target weapon attack gains +3 [Power]. Reprise - If the defending hero has defended with a card from their hand this chain link, you may return target non-equipment defending card to its owners hand.
Rout
Rout $0.75
Target weapon attack gains +3{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, you may return target non-equipment defending card to its owners hand.
Rowdy Locals
Rowdy Locals from $14.95
If this is defended by an action card, this gets +2{p}. When this hits a hero, discard a card. If you do, they discard a card.
Rubble Raiser (Blue)
Rubble Raiser (Blue) from $0.55
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Rubble Raiser (Red)
Rubble Raiser (Red) from $0.65
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Rubble Raiser (Yellow)
Rubble Raiser (Yellow) from $0.35
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Ruby Amulet
Ruby Amulet $21.95
Instant -- Destroy this: Gain {r}{r} Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
Rugged Roller
Rugged Roller from $0.10
Once per Turn Action -- {r}: Attack Activate Rugged Roller only if you've rolled a 6 on a die this turn.
Run into Trouble
Run into Trouble from $0.10
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Run into Trouble (Promo)
Run into Trouble (Promo) $0.75
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Run Through
Run Through $3.25
Run Through (Promo)
Run Through (Promo) $2.95
Target sword attack gains go again. Your next sword attack this turn gains +2{p}.
Runaways
Runaways $0.10
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
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