Tectonic Rift
Tectonic Rift from $10.95
Create X Seismic Surge tokens. Go again
Teklo Base Arms
Teklo Base Arms $0.15
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Arms (Promo)
Teklo Base Arms (Promo) $1.25
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Chest
Teklo Base Chest $0.15
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Chest (Promo)
Teklo Base Chest (Promo) $1.25
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Head
Teklo Base Head $0.15
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Head (Promo)
Teklo Base Head (Promo) $1.25
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Legs
Teklo Base Legs $0.15
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Legs (Promo)
Teklo Base Legs (Promo) $1.25
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Blaster
Teklo Blaster $0.95
Once per Turn Action -- {r}{r}{r}: Attack
Teklo Core
Teklo Core from $10.95
Dash Specialization Teklo Core enters the arena with 2 steam counters on it. When Teklo Core has no steam counters on it, destroy it. At the beginning of your action phase, remove a steam counter from Teklo Core and gain [2 Resource].
Teklo Core
Teklo Core $9.95
Dash Specialization (You may only have Teklo Core in your deck if your hero is Dash.) Teklo Core enters the arena with 2 steam counters on it. When Teklo Core has no steam counters on it, destroy it. At the beginning of your action phase, remove a steam counter from Teklo Core and gain {r}{r}.
Teklo Core (Promo)
Teklo Core (Promo) $48.95
Dash Specialization (You may only have {name} in your deck if your hero is Dash.) This enters the arena with 2 steam counters. When this has no steam counters, destroy it. At the beginning of your action phase, remove a steam counter from this and gain {r}{r}.
Teklo Foundry Heart
Teklo Foundry Heart $32.95
Once per Turn Action - [1 Resource]: Banish the top 2 cards of your deck. Gain [1 Resource] for each Mechanologist card banished this way. Activate this ability only if you have boosted this turn. Go again Battleworn (If you defend with Teklo Foundry Heart, put a -1 [Defense] counter on it when the combat chain closes.)
Teklo Foundry Heart
Teklo Foundry Heart $29.95
Once per Turn Action -- {r}: Banish the top 2 cards of your deck. Gain {r} for each Mechanologist card banished this way. Activate this ability only if you've boosted this turn. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Teklo Foundry Heart
Teklo Foundry Heart $31.95
Once per Turn Action - {r}: Banish the top 2 cards of your deck. Gain {r} for each Mechanologist card banished this way. Activate this ability only if you have boosted this turn. Go again Battleworn (If you defend with Teklo Foundry Heart, put a -1{d} counter on it when the combat chain closes.)
Teklo Leveler (Promo)
Teklo Leveler (Promo) $3.95
If you have 1 or more Evos equipped, this gets "Once per Turn Action -- {r}{r}{r}: Attack," 2 or more, this costs {r}{r} less to activate, 3 or more, this gets go again, 4 or more, this gets +1{p}.
Teklo Plasma Pistol
Teklo Plasma Pistol $6.95
Teklonetic Force Field (Blue)
Teklonetic Force Field (Blue) from $0.15
When this defends an attack with overpower, this gets +2{d}.
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