Thunk (Blue)
Thunk (Blue) from $0.15
When you win a clash revealing this, create a Might token.
Thunk (Red)
Thunk (Red) from $0.15
When you win a clash revealing this, create a Might token.
Thunk (Yellow)
Thunk (Yellow) from $0.15
When you win a clash revealing this, create a Might token.
Tick Tock Clock
Tick Tock Clock from $7.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this and it deals 1 damage to you unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and up to 2 other items in the arena. Then deal X damage to them, where X is the number of items destroyed this way.
Ticket Puncher
Ticket Puncher from $0.15
Ticket Puncher's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Tidal Surge
Tidal Surge from $0.15
If you've played another blue card this turn, this gets +2{p}.
Tide Chakra (Blue)
Tide Chakra (Blue) from $0.20
Target Assassin or Mystic attack action card gets +1{p}. If you've transcended this turn, instead it gets +3{p}.
Tide Chakra (Red)
Tide Chakra (Red) from $0.20
Target Assassin or Mystic attack action card gets +3{p}. If you've transcended this turn, instead it gets +5{p}.
Tide Chakra (Yellow)
Tide Chakra (Yellow) from $0.20
Target Assassin or Mystic attack action card gets +2{p}. If you've transcended this turn, instead it gets +4{p}.
Tiger Eye Reflex (Blue)
Tiger Eye Reflex (Blue) $0.45
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
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