Peg Leg
Peg Leg $0.20
Action -- {r}{r}{r}, destroy this: Your next attack this turn gets go again. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Pendulum Trap (Promo)
Pendulum Trap (Promo) $0.95
When this defends and the attacking hero has played or activated a reaction this chain link, put the top 2 cards of their deck into their graveyard.
Penetration Script
Penetration Script from $0.55
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get +1{p}.
Perch Grapplers
Perch Grapplers $1.95
Action - {r}{r}, destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)
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Perch Grapplers (1st Ed) - Cold Foil
Perch Grapplers (1st Ed) - Cold Foil $129.95
Action - [2 Resource], destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)
Perennial Aetherbloom (Blue)
Perennial Aetherbloom (Blue) from $0.25
Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage, put it on the bottom of its owner's deck.
Perennial Aetherbloom (Red)
Perennial Aetherbloom (Red) from $0.25
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, put it on the bottom of its owner's deck.
Perennial Aetherbloom (Yellow)
Perennial Aetherbloom (Yellow) from $0.20
Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, put it on the bottom of its owner's deck.
Perforate
Perforate from $1.75
You may attack with target dagger an additional time and its attacks cost you {r} less to activate this turn. Draw a card.
Performance Bonus (Blue)
Performance Bonus (Blue) from $0.20
When this hits, create a Gold token. If this was played from arsenal, it gets go again.
Performance Bonus (Red)
Performance Bonus (Red) from $0.20
When this hits, create a Gold token. If this was played from arsenal, it gets go again.
Performance Bonus (Yellow)
Performance Bonus (Yellow) from $0.20
When this hits, create a Gold token. If this was played from arsenal, it gets go again.
Perk Up
Perk Up from $0.10
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
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Persuasive Prognosis
Persuasive Prognosis from $17.95
Stealth When this hits a hero, banish the top card of their deck. Then look at their hand and banish a card with the same color as the banished card. Whenever this banishes an action card, gain 1{g}.
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