Shaden Swing (Blue)
Shaden Swing (Blue) $0.20
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Swing (Red)
Shaden Swing (Red) $0.20
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Swing (Yellow)
Shaden Swing (Yellow) $0.20
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shadowrealm Horror
Shadowrealm Horror from $6.95
As an additional cost to play this, banish 3 random cards in your graveyard. If 1 or more cards with 6 or more {p} are banished this way, this gets +1{p}. 2 or more, this gets go again. 3 or more, you may play a card banished this way this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shallow Water Shark Harpoon
Shallow Water Shark Harpoon $0.25
If you've activated a cannon this turn, this gets "When this hits a hero, destroy a card in their arsenal. If you do, create a Gold token."
Shallow Water Shark Harpoon (Rainbow Foil)
Shallow Water Shark Harpoon (Rainbow Foil) $0.75
If you've activated a cannon this turn, this gets "When this hits a hero, destroy a card in their arsenal. If you do, create a Gold token."
Shamanic Shinbones
Shamanic Shinbones $0.20
**Arcane Barrier 1**
Shamanic Shinbones (Cold Foil)
Shamanic Shinbones (Cold Foil) $0.95
**Arcane Barrier 1**
Shapeless Form
Shapeless Form $0.20
Whenever you play an attack action card with ephemeral, choose a name. It gets the chosen name.**Go again**
Shapeless Form (Rainbow Foil)
Shapeless Form (Rainbow Foil) $0.95
Whenever you play an attack action card with ephemeral, choose a name. It gets the chosen name.**Go again**
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Sharp Shooters (Rainbow Foil)
Sharp Shooters (Rainbow Foil) $9.95
Action — Destroy this: Put an arrow from your hand face-up into your arsenal with an aim counter. Go againBattleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Sharpened Senses
Sharpened Senses from $5.95
Go again Your weapon attacks get +1{p}. If their {p} is greater than twice their base, they get go again. At the beginning of your end phase, destroy this.
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