Save the Thought (Blue)
Save the Thought (Blue) from $0.25
Shuffle up to 1 non-attack action card from your graveyard into your deck. Create a Ponder token.
Save the Thought (Red)
Save the Thought (Red) from $0.35
Shuffle up to 3 non-attack action cards from your graveyard into your deck. Create a Ponder token.
Save the Thought (Yellow)
Save the Thought (Yellow) from $0.20
Shuffle up to 2 non-attack action cards from your graveyard into your deck. Create a Ponder token.
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Saving Grace
Saving Grace $12.95
As an additional cost to play Saving Grace, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)If you've charged this turn, target attack gets -2 POWER.
Saving Grace (Rainbow Foil)
Saving Grace (Rainbow Foil) $14.95
As an additional cost to play Saving Grace, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)If you've charged this turn, target attack gets -2 POWER.
Savor Bloodshed
Savor Bloodshed from $14.95
Your next dagger attack this turn gets +4{p}. The next time you hit a marked hero with a dagger this turn, draw a card. Go again
Sawbones, Dock Hand
Sawbones, Dock Hand $1.95
Action — [1 Resource], {t}: AttackInstant— {t}: the next time you or a Pirate you control would be dealt damage this turn, prevent 1 of that damage.Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
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Sawbones, Dock Hand (Marvel)
Sawbones, Dock Hand (Marvel) $79.95
Action -- {r}, {t}: Attack Instant -- {t}: the next time you or a Pirate you control would be dealt damage this turn, prevent 1 of that damage. Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
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Scabskin Leathers
Scabskin Leathers from $29.95
Once per Turn Action - 0: Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down. Battleworn (If you defend with Scabskin Leathers, put a -1{d} counter on it when the combat chain closes.)
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Scabskin Leathers (Alpha) - Cold Foil
Scabskin Leathers (Alpha) - Cold Foil $1,100.00
Once per Turn Action - 0: Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down. Battleworn (If you defend with Scabskin Leathers, put a -1 [Defense] counter on it when the combat chain closes.)
Scalding Iron (Red)
Scalding Iron (Red) from $0.25
Target dagger attack gets +X{p}, where X is the number of Draconic chain links you control.
Scar for a Scar
Scar for a Scar $1.95
When this is played, if you have less {g} than an opposing hero, it gets go again.
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