Products
Sigil of Solitude (Blue)
from $0.25
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Sigil of Solitude (Red)
from $0.25
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)
Sigil of Solitude (Yellow)
from $0.20
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Sigil of Temporal Manipulation
$0.25
At the beginning of your action phase, destroy this.
When this leaves the arena, banish the top card of your deck. If it's a non-attack action card, you may play it this turn as though it were an instant.
Sigil of Temporal Manipulation (Promo)
$10.95
Once per Turn Instant -- [2 Resource]:At the beginning of your action phase, destroy this.When this leaves the arena, banish the top card of your deck. If it's a non-attack action card, you may play it this turn as though it were an instant.
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Sigil of Temporal Manipulation - Marvel
$49.95
At the beginning of your action phase, destroy this.
When this leaves the arena, banish the top card of your deck. If it's a non-attack action card, you may play it this turn as though it were an instant.
Sigil of the Arknight
$0.25
Go again
At the beginning of your action phase, destroy this.
When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.
Sigil of the Arknight (Promo)
$1.95
Go againAt the beginning of your action phase, destroy this.When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.
Sigil of the Arknight - Marvel
$17.95
Go again
At the beginning of your action phase, destroy this.
When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.
Sigil of Voltaris
$0.25
When this enters or leaves the arena, deal 1 arcane damage to target hero.At the beginning of your action phase, destroy this.