Products
Solitary Companion (Yellow)
from $0.20
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Solray Plating
$0.20
If you would be dealt damage, you may banish a card from your soul to prevent 1 of that damage. If you do, destroy this at the beginning of the end phase.**Blade Break**
Solray Plating (Cold Foil)
$0.55
If you would be dealt damage, you may banish a card from your soul to prevent 1 of that damage. If you do, destroy this at the beginning of the end phase.**Blade Break**
Sonata Fantasmia
from $1.95
Viserai Specialization (You may only have this in your deck if your hero is Viserai.)
Create X Runechant tokens.
If X is 6 or greater, target hero discards 3 random cards.
Sonata Galaxia
from $21.95
This costs {r} less to play for each Runechant you control.
Search your deck for a Runeblade aura with cost X or less, put it into the arena, then shuffle.
If X is 2 or more, this gets go again.
Song of Larinkmorth White (Rainbow Foil)
$0.35
Create a Frostbite token under each other hero's control.
Sold out
Song of Sinew
from $0.95
Reveal the top 4 cards of your deck. Your next attack this turn gets +X{p}, where X is the number of cards with 6 or more {p} revealed this way. Put them back in any order.
Go again
Song of Yesteryears (Blue)
$0.25
Each other hero puts an attack action card from their graveyard on the bottom of their deck.
Song of Yesteryears (Promo)
$2.95
Each other hero puts an attack action card from their graveyard on the bottom of their deck.
Sonic Boom
from $2.95
Deal 3 arcane damage to target opposing hero.
If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.
Sonic Boom
$0.95
Deal 3 arcane damage to target opposing hero.
If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.