Soul Cleaver (Blue)
Soul Cleaver (Blue) $0.20
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Red)
Soul Cleaver (Red) $0.20
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Yellow)
Soul Cleaver (Yellow) $0.20
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soulbond Resolve
Soulbond Resolve from $11.95
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Sound the Alarm (Red)
Sound the Alarm (Red) from $0.55
When this attacks a hero, they reveal their hand. If an attack reaction card is revealed this way, you may search your deck for a defense reaction card, reveal it, then shuffle and put it on top.
Soup Up (Blue)
Soup Up (Blue) from $0.55
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Soup Up (Red)
Soup Up (Red) from $4.95
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Soup Up (Yellow)
Soup Up (Yellow) from $0.25
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Soup Up (Yellow) (Promo)
Soup Up (Yellow) (Promo) $1.75
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Sowing Thorns
Sowing Thorns $0.20
Gain 1{h}**Decompose** - You may banish 2 Earth cards and an action card from your graveyard. If you do, you may search your deck for an Earth aura with cost less than the {h} you've gained this turn, reveal it, then shuffle and put it on top.
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