Strength of Four Seasons (Blue)
Strength of Four Seasons (Blue) from $0.25
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Strength of Four Seasons (Red)
Strength of Four Seasons (Red) from $0.25
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Strength of Four Seasons (Yellow)
Strength of Four Seasons (Yellow) from $0.25
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Strength Rules All
Strength Rules All $1.75
When this hits a hero, turn a card in their arsenal face-up, then banish an attack action card in their arsenal with POWER less than the damage dealt this way.
Strength Rules All (Rainbow Foil)
Strength Rules All (Rainbow Foil) $2.95
When this hits a hero, turn a card in their arsenal face-up, then banish an attack action card in their arsenal with POWER less than the damage dealt this way.
Stride of Reprisal
Stride of Reprisal from $0.20
When this defends, create a Crouching Tiger in your hand. Blade Break (When the combat chain closes, if this defended, destroy it.)
Strike Gold (Blue)
Strike Gold (Blue) from $0.20
Your next Mechanologist attack this turn gets +2{p}. Create a Golden Cog token.
Strike Gold (GEM Pack 2)
Strike Gold (GEM Pack 2) from $0.75
When this hits, create a Gold token.
Strike Gold (Red)
Strike Gold (Red) from $0.25
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Strike Gold (Yellow)
Strike Gold (Yellow) from $0.20
Your next Mechanologist attack this turn gets +3{p}. Create a Golden Cog token.
Strike Twice
Strike Twice $0.20
Deal 3 arcane damage to any target.If you've dealt arcane damage to an opposing hero this turn, you may play this as though it were an instant.
Strike Twice (Rainbow Foil)
Strike Twice (Rainbow Foil) $0.75
Deal 3 arcane damage to any target.If you've dealt arcane damage to an opposing hero this turn, you may play this as though it were an instant.
Strong Stomach for Adversity
Strong Stomach for Adversity from $0.20
If you control a Confidence and a Might token, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Strong Wood (Red)
Strong Wood (Red) $0.25
Earth Bond - If an Earth card was pitched to play this, this gets +1{p}.
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