Products
Tension in the Air (Blue)
from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +2{p}.
Tension in the Air (Red)
from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +4{p}.
Tension in the Air (Yellow)
from $0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +3{p}.
Tentacular Toll (blue)
$0.20
Turn up to 1 ally card in your graveyard face-down, then create that many Gold tokens.**Go again**
Tentacular Toll (blue) (Rainbow Foil)
$0.25
Turn up to 1 ally card in your graveyard face-down, then create that many Gold tokens.**Go again**
Tentacular Toll (red)
$0.20
Turn up to 3 ally cards in your graveyard face-down, then create that many Gold tokens.**Go again**
Tentacular Toll (red) (Rainbow Foil)
$0.25
Turn up to 3 ally cards in your graveyard face-down, then create that many Gold tokens.**Go again**
Tentacular Toll (yellow)
$0.20
Turn up to 2 ally cards in your graveyard face-down, then create that many Gold tokens.**Go again**
Tentacular Toll (yellow) (Rainbow Foil)
$0.25
Turn up to 2 ally cards in your graveyard face-down, then create that many Gold tokens.**Go again**
Terminator Tank
from $5.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, they discard a card,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.
Terminator Tank (Extended Art)
$31.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, they discard a card,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.
Terra
$0.95
At the beginning of each end phase, if there is an Earth card in your pitch zone, you may pay {r}. If you do, create a Might token.
Essence of Earth (You may have Earth cards in your deck.)
Territorial Domain
from $0.25
While this is defending, if you've created a Crouching Tiger this turn, this gets +3{d}.
Test of Agility
from $0.20
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Test of Agility (Promo)
$0.95
When this defends, clash with the attacking hero. The winner creates an Agility token.
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Test of Iron Grip
from $9.95
When this defends, clash with the attacking hero. If there is a winner, the other hero discards a card. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Test of Iron Grip (Micro)
$199.95
When this defends, clash with the attacking hero. If there is a winner, the other hero discards a card. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Test of Might
from $0.20
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Test of Might (Promo)
$0.95
When this defends, clash with the attacking hero. The winner creates a Might token.
Test of Strength
from $0.25
When this defends, clash with the attacking hero. The winner creates a Gold token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)