Products
Tempest Dancers
$0.55
When this leaves the arena, you may play your next non-attack action card this turn as though it were an instant.**Blade Break**
Tempest Dancers (Cold Foil)
$5.95
When this leaves the arena, you may play your next non-attack action card this turn as though it were an instant.**Blade Break**
Tempest Palm Gustwave
from $1.95
Combo - If Surging Strike was the last attack this combat chain, this gets +2{p}.
If this is played at chain link 3 or higher, this gets go again.
Tempestuous Kiss
$2.95
**Quickstrike** - If this has go again, it gets +1{p} and "When this attacks a hero, deal 1 arcane damage to them."{br}The first time this deals damage to a hero, they discard a card.
Tempestuous Kiss (Cold Foil)
$47.95
**Quickstrike** - If this has go again, it gets +1{p} and "When this attacks a hero, deal 1 arcane damage to them."{br}The first time this deals damage to a hero, they discard a card.
Templar Spellbane
$0.55
Instant Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've activated a weapon this turn, instead prevent the next 2.Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)
Templar Spellbane (Cold Foil)
$3.95
Instant Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've activated a weapon this turn, instead prevent the next 2.Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)
Temporal Wobble
$0.75
Negate target non-attack action card with cost less than the number of aura permanents you control with Sigil in their name. Its controller gains 1 action point.
Temporal Wobble (Rainbow Foil)
$1.95
Negate target non-attack action card with cost less than the number of aura permanents you control with Sigil in their name. Its controller gains 1 action point.
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Tempt Over (Rainbow Foil)
$1.95
When this attacks a hero, **steal** an aura token they control until end of turn.
Ten Foot Tall and Bullet Proof
$2.95
When this attacks or defends, your hero gets -2{i} during your next end phase.
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Ten Foot Tall and Bullet Proof - Extended Art
$29.95
When this attacks or defends, your hero gets -2{i} during your next end phase.
Tenacity
from $1.75
When this attacks, it gets +X{p}, where X is the number of defending cards on the combat chain.
Tenacity
$2.95
When this attacks, it gets +X{p}, where X is the number of defending cards on the combat chain.
Tenacity (Cold Foil)
$21.95
When this attacks, it gets +X{p}, where X is the number of defending cards on the combat chain.
Tension in the Air (Blue)
from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +2{p}.
Tension in the Air (Red)
from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +4{p}.