Tick Tock Clock
Tick Tock Clock from $0.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this and it deals 1 damage to you unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and up to 2 other items in the arena. Then deal X damage to them, where X is the number of items destroyed this way.
Ticket Puncher
Ticket Puncher from $0.20
Ticket Puncher's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Tidal Surge
Tidal Surge from $0.25
If you've played another blue card this turn, this gets +2{p}.
Tide Chakra (Blue)
Tide Chakra (Blue) from $0.25
Target Assassin or Mystic attack action card gets +1{p}. If you've transcended this turn, instead it gets +3{p}.
Tide Chakra (Red)
Tide Chakra (Red) from $0.35
Target Assassin or Mystic attack action card gets +3{p}. If you've transcended this turn, instead it gets +5{p}.
Tide Chakra (Yellow)
Tide Chakra (Yellow) from $0.20
Target Assassin or Mystic attack action card gets +2{p}. If you've transcended this turn, instead it gets +4{p}.
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Tide Flippers (Gold Foil)
Tide Flippers (Gold Foil) $349.95
Sealed in a 9+ toploader Attack Reaction - Destroy Tide Flippers: Target attack action card with 2 or less base [Power] gains go again.Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Tiger Eye Reflex (Blue)
Tiger Eye Reflex (Blue) $0.35
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
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Tiger Eye Reflex (Yellow)
Tiger Eye Reflex (Yellow) $2.95
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Tiger Form Incantation (Blue)
Tiger Form Incantation (Blue) from $0.25
The next Crouching Tiger you play this turn gets +1{p}. If you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
Tiger Form Incantation (Red)
Tiger Form Incantation (Red) from $0.25
The next Crouching Tiger you play this turn gets +3{p}. If you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
Tiger Form Incantation (Yellow)
Tiger Form Incantation (Yellow) from $0.20
The next Crouching Tiger you play this turn gets +2{p}. If you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
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Tiger Stripe Shuko
Tiger Stripe Shuko from $29.95
Tiger Taming Khakkara (Promo)
Tiger Taming Khakkara (Promo) $2.95
Once per Turn Action — [2 Resource]: Attack. Go againWhen this attacks, the next Crouching Tiger you play this combat chain gets +1 POWER.
Tiger Trap
Tiger Trap $0.55
When this defends and the attacking hero controls 3 or more attacks with {p} greater than their base, attacks they control can't gain {p} this turn.
Tiger Trap (Rainbow Foil)
Tiger Trap (Rainbow Foil) $0.95
When this defends and the attacking hero controls 3 or more attacks with {p} greater than their base, attacks they control can't gain {p} this turn.
Tighten the Screws
Tighten the Screws from $0.20
Your next Mechanologist attack this turn gets +4{p}. You may {u} a cog you control. Go again
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