Products
Bloodied Oval
from $0.25
Bloodied Oval's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Bloodrot Pox token
$0.25
At the beginning of your end phase, destroy Bloodrot Pox, then it deals 2 damage to you unless you pay [3 Resource].
Bloodrush Bellow
from $4.95
As an additional cost to play Bloodrush Bellow, discard a random card.
Your Brute attacks gain +2 [Power] this turn.
If the discarded card has 6 or more [Power], draw 2 cards and Bloodrush Bellow gains go again.
Bloodrush Bellow
$4.95
As an additional cost to play Bloodrush Bellow, discard a random card.
Your Brute attacks gain +2{p} this turn.
If the discarded card has 6 or more {p}, draw 2 cards and Bloodrush Bellow gains go again.
Bloodsheath Skeleta
$0.75
Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs {r} less to play for each Runechant you control."
Temper (If you defend with Bloodsheath Skeleta, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Bloodsheath Skeleta (1st Ed) - Cold Foil
$249.95
Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs [1 Resource] less to play for each Runechant you control."
Temper (If you defend with Bloodsheath Skeleta, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
Blossoming Decay (Blue)
from $0.25
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, gain 1{g}.
Blossoming Decay (Red)
from $0.25
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, gain 1{g}.
Blossoming Decay (Yellow)
from $0.20
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, gain 1{g}.
Blow for a Blow
from $0.20
When this is played, if you have less {g} than an opposing hero, it gets go again.
When this hits, deal 1 damage to any target.