Burly Bones (Blue)
Burly Bones (Blue) from $0.20
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
Burly Bones (Red)
Burly Bones (Red) from $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Burly Bones (Yellow)
Burly Bones (Yellow) from $0.20
Your next Mechanologist attack this turn gets +4{p}. You may {u} a gun you control. Go again
Burn Bare
Burn Bare from $4.95
Deal 6 arcane damage to any target. Instant -- Discard this: Destroy target card with phantasm that is attacking you.
Burn Rubber
Burn Rubber $0.25
If you've boosted 2 or more times this turn, this gets +2{p} and can't be defended by equipment.
Burn Up <> Shock
Burn Up <> Shock from $0.25
The next time an attack you control hits a hero this turn, deal 4 arcane damage to them. Go again Meld (You may play 1 or both halves of this card. Each costs 0.) Deal 1 arcane damage to any target.
Burning Blade Dance (Red)
Burning Blade Dance (Red) from $0.25
If you control 2 or more Draconic chain links, this gets go again and "When this hits a hero, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger."
Burnished Bunkerplate
Burnished Bunkerplate $0.20
**Defense Reaction** - Destroy this: You may add an action card from your arsenal to the active chain link as a defending card.
Burnished Bunkerplate (Cold Foil)
Burnished Bunkerplate (Cold Foil) $0.55
**Defense Reaction** - Destroy this: You may add an action card from your arsenal to the active chain link as a defending card.
Buzzard Helm
Buzzard Helm $0.20
When this defends, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +1{d} this turn.**Temper**
Buzzard Helm (Cold Foil)
Buzzard Helm (Cold Foil) $1.95
When this defends, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +1{d} this turn.**Temper**
By the Book
By the Book $0.55
If you have less {h} than each other hero, you may play this as though it were an instant.Heroes can't draw cards during action phases.At the beginning of your action phase, destroy this.
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