Crankshaft (Blue)
Crankshaft (Blue) $0.10
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Crankshaft (Red)
Crankshaft (Red) $0.10
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Crankshaft (Yellow)
Crankshaft (Yellow) $0.10
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Crash and Bash (Blue)
Crash and Bash (Blue) from $0.25
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.
Crash and Bash (Red)
Crash and Bash (Red) from $0.25
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.
Crash and Bash (Yellow)
Crash and Bash (Yellow) from $0.25
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.
Crash Down (Red)
Crash Down (Red) $0.75
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +6{p}.
Crash Down (Yellow)
Crash Down (Yellow) $0.25
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Crash Down the Gates (Blue)
Crash Down the Gates (Blue) from $0.10
When this attacks a hero, they reveal the top card of their deck. If this has {p} greater than the revealed card, this gets +2{p}. When this hits a hero, destroy the top card of their deck.
Crash Down the Gates (Red)
Crash Down the Gates (Red) from $0.10
When this attacks a hero, they reveal the top card of their deck. If this has {p} greater than the revealed card, this gets +2{p}. When this hits a hero, destroy the top card of their deck.
Crash Down the Gates (Yellow)
Crash Down the Gates (Yellow) from $0.10
When this attacks a hero, they reveal the top card of their deck. If this has {p} greater than the revealed card, this gets +2{p}. When this hits a hero, destroy the top card of their deck.
Crater Fist
Crater Fist $3.75
Action - {r}{r}{r}, destroy Crater Fist: Your attacks with crush gain +2{p} this turn. Go again Temper (If you defend with Crater Fist, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Crater Fist (1st Ed) - Cold Foil
Crater Fist (1st Ed) - Cold Foil $179.95
Action - [3 Resource], destroy Crater Fist: Your attacks with crush gain +2 [Power] this turn. Go again Temper (If you defend with Crater Fist, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
Craterhoof
Craterhoof from $0.35
Action -- {r}{r}{r}, destroy this: The next Guardian attack action card you play from arsenal this turn gets dominate. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Crazy Brew
Crazy Brew from $0.25
Action - Destroy Crazy Brew: Roll a 6 sided die. On; 1-2 - Lose 2 [Life]. Go again 3-4 - Gain 2 [Life]. Go again 5-6 - Gain [2 Resource], gain 2 action points, and your next attack this turn gains +2 [Power].
Crazy Brew
Crazy Brew $0.55
Action -- Destroy this: Roll a 6 sided die. On; 1 or 2 - Lose 2{g}. Go again 3 or 4 - Gain 2{g}. Go again 5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gets +2{p}.
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