Products
Civic Duty
$5.95
Whenever this defends, create a Vigor token under another hero's control.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Civic Guide
$0.35
Whenever this defends, create a Might token under another hero's control.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Civic Peak
$7.95
Whenever this defends, another target hero draws a card.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Civic Steps
$8.95
Whenever this defends, create a Quicken token under another hero's control.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Civic Steps (Promo)
$114.95
Whenever this defends, create a Quicken token under another hero's control.Temper (When the combat chain closes, if this defended, put a -1[Defense] counter on it, then if it has 0[Defense], destroy it.)
Clamp Press
$1.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.Wrenches you control get +2POWER.
Clamp Press (GEM Pack 3)
from $1.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.Wrenches you control get +2POWER.
Clamp Press (Rainbow Foil)
$3.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.Wrenches you control get +2POWER.
Clap 'Em in Irons
from $0.20
Go again
When this enters the arena, {t} target Pirate hero or ally. It can't {u} while this is in the arena.
At the start of your turn, destroy this.
Clash of Agility (Blue)
from $0.20
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Agility (Red)
from $0.35
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Agility (Yellow)
$0.25
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Arms
from $2.25
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on an arms they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Bravado
from $7.95
When this defends, clash with the attacking hero. The winner destroys an aura the other hero controls. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Chests
from $1.25
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on a chest they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
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Clash of Heads
from $1.95
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on a head they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Legs
from $1.75
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on a legs they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Might (Blue)
from $0.35
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Might (Red)
from $0.25
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)