Coat of Frost (Gold Foil)
Coat of Frost (Gold Foil) $259.95
Sealed in a 9+ toploader Action - Destroy Coat of Frost: Create a Frostbite token under target hero's control. Go again
Coax a Commotion
Coax a Commotion $0.35
When this hits, choose any number; Each hero creates a Quicken token. Each hero draws a card. Each hero gains 1{g}.
Coax a Commotion
Coax a Commotion $0.35
If Coax a Commotion hits, choose any number: - Each hero creates a Quicken token. - Each hero draws a card. - Each hero gains 1{g}.
Coax a Commotion Playmat
Coax a Commotion Playmat $60.00
Bringing people together in the Flesh and Blood!Flesh and Blood TCG© 2024 Legend Story Studios fabtcg.com
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Codex of Frailty
Codex of Frailty from $29.95
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Codex of Frailty
Codex of Frailty from $29.95
Each hero puts an attack action card from their graveyard face-down into their arsenal. Each hero that does, discards a card. Create a Ponder token under your control and a Frailty token under each opponent's control. Go again
Codex of Frailty (Marvel)
Codex of Frailty (Marvel) $499.95
Coercive Tendency
Coercive Tendency from $8.95
Arakni Specialization (You may only have this in your deck if your hero is Arakni.) Look at the top 3 cards of the defending hero's deck. Put them back in any order, then banish the top card of their deck. If you complete a contract this way, your Assassin attacks get go again this combat chain.
Cog in the Machine
Cog in the Machine from $1.95
Create 2 Golden Cog tokens. You may {t} a cog you control. If you do, put this on the bottom of its owner's deck.
Cognition Field (Blue)
Cognition Field (Blue) from $0.25
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Cognition Field (Red)
Cognition Field (Red) from $0.35
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Cognition Field (Yellow)
Cognition Field (Yellow) from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Cogwerx Base Arms
Cogwerx Base Arms from $0.20
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Your next Mechanologist attack this turn gets +1{p}. Activate this ability only if you've boosted this turn.
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