Products

Deadwood Dirge (Blue)
from $0.10
Destroy an aura you control. If you do, create a Runechant token.
Go again

Deadwood Dirge (Red)
from $0.20
Destroy an aura you control. If you do, create 3 Runechant tokens.
Go again

Deadwood Dirge (Yellow)
from $0.10
Destroy an aura you control. If you do, create 2 Runechant tokens.
Go again

Death Dealer (Promo)
$69.95
Once per Turn Action - [1 Resource]: If you have no cards in your arsenal, you may put an arrow card from your hand face up into your arsenal. If you do, draw a card. Go again

Death Touch (Red) (Promo)
$64.95
Death Touch can't be played from hand.
When this hits a hero, create a Frailty, Inertia, or Bloodrot Pox token under their control.

Deathly Delight (Blue)
from $0.10
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Deathly Delight (Red)
from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Deathly Delight (Yellow)
from $0.10
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Deathly Wail (Blue)
from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Deathly Wail (Red)
from $0.25
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)