Foundry Reserve
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Reaping Blade (1st Ed) - Cold Foil
$89.95
Once per Turn Action - [1 Resource]: Attack
If a hero has more [Life] than any other hero, they can't gain [Life].
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Harmonized Kodachi Right (1st Ed) - Cold Foil
$81.95
Once per Turn Action - [1 Resource]: Attack
If you have a card in your pitch zone with cost 0, Harmonized Kodachi has go again.
Ironrot Legs (Alpha) - Cold Foil
$49.95
Blade Break (If you defend with Ironrot Legs, destroy it when the combat chain closes.)
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Mandible Claw Right (1st Ed) - Cold Foil
$89.95
Once per Turn Action - [2 Resource]: Attack
If you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.
Ironrot Helm (Alpha) - Cold Foil
$94.95
Blade Break (If you defend with Ironrot Helm, destroy it when the combat chain closes.)
Cintari Saber Right (1st Ed) - Cold Foil
$79.95
Once per Turn Action - [1 Resource]: Attack
If Cintari Saber is defended by an attack action card, it gains +1 [Power] until end of turn.
Helm of Isen's Peak (Alpha) - Cold Foil
$99.95
Action - [1 Resource], destroy Helm of Isen's Peak: Your hero gains +1 [Intellect] until end of turn.
Battleworn (If you defend with Helm of Isen's Peak, put a -1 [Defense] counter on it when the combat chain closes.)
Ironrot Plate (Alpha) - Cold Foil
$79.95
Blade Break (If you defend with Ironrot Plate, destroy it when the combat chain closes.)
Talishar, the Lost Prince (1st Ed) - Cold Foil
$69.95
Once per Turn Action - [2 Resource], put a rust counter on Talishar, the Lost Prince: Attack
At the beginning of your end phase, if Talishar, the Lost Prince has 3 or more rust counters on it, destroy it.
Zephyr Needle Right (1st Ed) - Cold Foil
$49.95
Once per Turn Action - [1 Resource]: Attack. Go again
If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Zephyr Needle Left (1st Ed) - Cold Foil
$49.95
Once per Turn Action - [1 Resource]: Attack. Go again
If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Plasma Barrel Shot (1st Ed) - Cold Foil
$18.95
Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack
Action - [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again
Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.
Red Liner (1st Ed) - Cold Foil
$27.95
Once per Turn Action - 0: If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. Go again