Foundry Reserve
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Mandible Claw Right (1st Ed) - Cold Foil
$89.95
Once per Turn Action - [2 Resource]: Attack
If you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.
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Mandible Claw Left (1st Ed) - Cold Foil
$119.95
Once per Turn Action - [2 Resource]: Attack
If you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.
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Harmonized Kodachi Right (1st Ed) - Cold Foil
$64.95
Once per Turn Action - [1 Resource]: Attack
If you have a card in your pitch zone with cost 0, Harmonized Kodachi has go again.
Gambler's Gloves (1st Ed) - Cold Foil
$139.95
Whenever a hero rolls a 6 sided die, you may destroy Gambler's Gloves. If you do, that hero rerolls the die. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Crater Fist (1st Ed) - Cold Foil
$169.95
Action - [3 Resource], destroy Crater Fist: Your attacks with crush gain +2 [Power] this turn. Go again
Temper (If you defend with Crater Fist, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
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Courage of Bladehold (1st Ed) - Cold Foil
$219.95
Action - Destroy Courage of Bladehold: Your sword attacks cost [1 Resource] less this turn. Go again
Temper (If you defend with Courage of Bladehold, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
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Cintari Saber Right (1st Ed) - Cold Foil
$81.95
Once per Turn Action - [1 Resource]: Attack
If Cintari Saber is defended by an attack action card, it gains +1 [Power] until end of turn.
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Cintari Saber Left (1st Ed) - Cold Foil
$124.95
Once per Turn Action - [1 Resource]: Attack
If Cintari Saber is defended by an attack action card, it gains +1 [Power] until end of turn.
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Breeze Rider Boots (1st Ed) - Cold Foil
$149.95
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn.
Battleworn (If you defend with Breeze Rider Boots, put a -1 [Defense] counter on it when the combat chain closes.)
Bloodsheath Skeleta (1st Ed) - Cold Foil
$299.95
Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs [1 Resource] less to play for each Runechant you control."
Temper (If you defend with Bloodsheath Skeleta, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
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Tectonic Plating (Alpha) - Cold Foil
$1,199.95
Once per Turn Action - [1 Resource]: Create a Seismic Surge aura token. Go again
Battleworn (If you defend with Tectonic Plating, put a -1 [Defense] counter on it when the combat chain closes.)
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Snapdragon Scalers (Alpha) - Cold Foil
$599.95
Attack Reaction - Destroy Snapdragon Scalers: Target attack action card with cost [1 Resource] or less gains go again.
Scabskin Leathers (Alpha) - Cold Foil
$999.95
Once per Turn Action - 0: Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down.
Battleworn (If you defend with Scabskin Leathers, put a -1 [Defense] counter on it when the combat chain closes.)
Refraction Bolters (Alpha) - Cold Foil
$289.95
When your weapon attack hits, you may destroy Refraction Bolters. If you do, the attack gains go again.
Battleworn (If you defend with Refraction Bolters, put a -1 [Defense] counter on it when the combat chain closes.)
Mask of Momentum (Alpha) - Cold Foil
from $1,099.95
Once per Turn Effect - When an attack action card you control is the third or higher chain link in a row to hit, draw a card.
Blade Break (If you defend with Mask of Momentum, destroy it when the combat chain closes.)
Ironrot Plate (Alpha) - Cold Foil
$79.95
Blade Break (If you defend with Ironrot Plate, destroy it when the combat chain closes.)
Ironrot Legs (Alpha) - Cold Foil
$49.95
Blade Break (If you defend with Ironrot Legs, destroy it when the combat chain closes.)
Ironrot Helm (Alpha) - Cold Foil
$99.95
Blade Break (If you defend with Ironrot Helm, destroy it when the combat chain closes.)