High Current Currency
Remove all energy counters from target non-hero permanent an opponent controls. Create that many Gold tokens.
Ghost Protocol: Mainframe
If this was banished from boosting this turn, you may play this from your banished zone.**Evo Upgrade** - This gets +1{p} for each Evo you have equipped.
Reckless Arithmetic
When this attacks, roll a 6 sided die. This gets +X{p}, where X is the number rolled.
Shimmering Mirage
While this is defending, when this chain link resolves, banish this. You may play it this combat chain.**Mirage**
Pound of Flesh
Each hero banishes a card from their hand. Each hero who didn't banish a card with 6 or more {p} this way loses 1{h}.**Go again**
Plating of Unity
**Unity** - When this defends together with a card from hand, this gets +1{d} until end of turn.**Temper**
Carrion Crown (Cold Foil)
**Action** - Discard an ally, destroy this: Draw a card. **Go again****Blade Break**
Beckoning Haunt
**Action** - {x}{x}{r}, destroy this: Return target aura with cost X from your graveyard to your hand.**Guardwell**
Ghost Protocol: Architect
If this was banished from boosting this turn, you may play this from your banished zone.**Evo Upgrade** - When this attacks, search your deck for an Evo with cost less than or equal to the number of Evos you have equipped, banish it, then shuffle.
Channel the Skybreaker
**Go again**When this enters the arena and at the beginning of your action phase, create 2 Might tokens.**Channel Earth** - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Wind Cutter
**Attack Reaction** - {r}, {t}: Search your deck for a Shuriken item, put it into the arena, then shuffle. Activate this only if you've hit 2 or more times this combat chain.**Blade Break**
Savage Claw
**Action** - {r}{r}, {t}: **Attack**If a card with 6 or more {p} was pitched to attack with this, the attack gets +1{p}.
Lunar Mirage
When an attack action card with 6 or more {p} defends this, this becomes a copy of that card.**Go again****Mirage**
Dynastic Diadem
Fealty tokens you control can't be destroyed by opponents' effects.If you control 3 or more Fealty tokens, this gets +1{d}.**Temper**
Sprout Strength (red) (Rainbow Foil)
Your next attack this turn gets +1{p}.Your next attack this turn gets +1{p}.Your next attack this turn gets +1{p}.**Go again**
Drag Down (red)
When this defends an attack, it gets -3{p}.