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Soulbond Resolve
Soulbond Resolve from $11.95
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Shaden Death Hydra
Shaden Death Hydra from $2.95
When this attacks, it deals X damage to you, where X is 13 minus the number of cards with blood debt in your banished zone. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Reality Refractor
Reality Refractor from $3.95
Illusionist auras you control are weapons with 5 base {p} and "Once per Turn Action -- {r}{r}: Attack"
Prism, Awakener of Sol
Prism, Awakener of Sol $1.95
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle. Once per Turn Instant -- {r}{r}, banish a card from Prism's soul: Awaken target figment you control. (Flip it.)
Figment of Ravages // Sekem, Archangel of Ravages Figment of Ravages // Sekem, Archangel of Ravages
Figment of Ravages // Sekem, Archangel of Ravages $3.95
Legendary (You may only have 1 Figment of Ravages in your deck.) When this enters the arena, deal 1 arcane damage to any target. // Once per Turn Action -- {r}{r}: Attack When Sekem attacks, you may banish a card from your hero's soul. If you do, deal 2 arcane damage to any target. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Protection // Aegis, Archangel of Protection Figment of Protection // Aegis, Archangel of Protection
Figment of Protection // Aegis, Archangel of Protection $3.95
Legendary (You may only have 1 Figment of Protection in your deck.) When this enters the arena, create a Spectral Shield token. // Once per Turn Action -- {r}{r}: Attack When Aegis attacks, you may banish a card from your hero's soul. If you do, create 2 Spectral Shield tokens. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Chorus of Ironsong
Chorus of Ironsong from $0.55
Dorinthea Specialization (You may only have this in your deck if your hero is Dorinthea.) Until end of turn, target Dawnblade gets +1{p} and "Damage this would deal can't be prevented." Unity - When this defends together with a card from hand, create a Courage token under any number of heroes' control.
Spoiled Skull Spoiled Skull
Spoiled Skull from $2.95
Action -- {r}, banish this: Target 3 action cards with different names in your banished zone and choose one at random. You may play it this turn. Go again Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Banneret of Protection
Banneret of Protection from $0.75
Solflare - When this is charged to your hero's soul, create a Spellbane Aegis token.
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Figment of Triumph // Victoria, Archangel of Triumph Figment of Triumph // Victoria, Archangel of Triumph
Figment of Triumph // Victoria, Archangel of Triumph $3.95
Legendary (You may only have 1 Figment of Triumph in your deck.) When this enters the arena, attack action cards your opponents control get -1{p} this turn. // Once per Turn Action -- {r}{r}: Attack When Victoria attacks, you may banish a card from your hero's soul. If you do, attack action cards your opponents control get -1{p} until the start of your next turn. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Anthem of Spring
Anthem of Spring from $0.75
Briar Specialization (You may only have this in your deck if your hero is Briar.) The next attack action card you play this turn gets +1{p}. Go again Unity - When this defends together with a card from hand, create an Embodiment of Earth token under any number of heroes' control.
Requiem for the Damned
Requiem for the Damned from $1.95
You may play this from your banished zone. If a hero has lost {g} this turn, you may play this as though it were an instant. Create an Eloquence token. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Dig Up Dinner
Dig Up Dinner from $0.75
Choose 3 random cards in your graveyard. Shuffle all attack action cards with 6 or more {p} chosen this way into your deck, then gain that much {g}. Banish this. Go again
Beckoning Light
Beckoning Light from $0.95
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card was charged this way, whenever an attack action card hits this combat chain, you may put an attack action card from your graveyard on top of your deck.
Empyrean Rapture
Empyrean Rapture $5.95
If a card with Herald in its name has been put into your hero's soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate. Once per Turn Instant -- {r}: This gets ward 1 until end of turn. (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Flicker Trick
Flicker Trick from $0.75
Mirage (When this is defending a non-Illusionist attack with 6 or more {p}, destroy this.)
Dyadic Carapace
Dyadic Carapace $24.95
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Vantom Banshee (Red)
Vantom Banshee (Red) from $0.20
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Dabble in Darkness
Dabble in Darkness from $1.95
When this attacks, banish the top card of your deck. This gets -X{p}, where X is the pitch value of the card banished this way. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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Blood Dripping Frenzy
Blood Dripping Frenzy from $0.95
As an additional cost to play this, banish your hand. Draw a card for each card with blood debt banished this way. Your Brute and Shadow attacks get +X{p} this turn, where X is number of cards with 6 or more {p} banished this way. Go again
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