Pre-Constructed Deck Singles
Heavy Industry Ram Stop (Rainbow Foil)
$0.95
When this defends, you may pay [1 Resource]. If you do, it gets +1[Defense] until end of turn.Temper (When the combat chain closes, if this defended, put a -1[Defense] counter on it, then if it has 0[Defense], destroy it.)
Heavy Industry Power Plant (Rainbow Foil)
$0.95
Action — [1 Resource], destroy this: Whenever you Boost this turn, gain [1 Resource]. Go againTemper (When the combat chain closes, if this defended, put a -1[Defense] counter on it, then if it has 0[Defense], destroy it.)
Heavy Industry Gear Shift (Rainbow Foil)
$0.95
Action — Destroy this: Banish the top 2 cards of your deck. Gain 1 action point for each Mechanologist card banished this way.Battleworn (When the combat chain closes, if this defended, put a -1[Defense] counter on it.)
Fast and Furious (Rainbow Foil)
$7.95
BoostIf you've cranked this turn, this gets +1[Power].When this is banished from Boosting, put a steam counter on an item you control with crank.
Fast and Furious
$6.95
BoostIf you've cranked this turn, this gets +1[Power].When this is banished from Boosting, put a steam counter on an item you control with crank.
Cerebellum Processor (Rainbow Foil)
$2.75
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.Once per Turn Action — 0:/ Draw a card.
Predatory Streak (Blue)
$0.25
Create a Crouching Tiger in your banished zone. You may play it this turn.
Go again
Predatory Streak (Yellow)
$0.20
Create 2 Crouching Tigers in your banished zone. You may play them this turn.
Go again
Blessing of Qi (Red)
$0.35
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.
Pouncing Qi (Red)
$0.25
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
Crowd Control (Blue)
$0.25
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Blue)
$0.25
Choose a hero. The next time they would be dealt damage this turn, prevent 1 of that damage. If you prevent damage to another hero this way, create a Copper token.
Crowd Control (Yellow)
$0.20
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Yellow)
$0.20
Choose a hero. The next time they would be dealt damage this turn, prevent 2 of that damage. If you prevent damage to another hero this way, create a Copper token.
Interlude (Red)
$0.25
Choose a hero. The next time they would be dealt damage this turn, prevent 3 of that damage. If you prevent damage to another hero this way, create a Copper token.
Lay Down the Law (Red)
$0.35
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.