Blessing of Deliverance (Yellow) (Promo)
Blessing of Deliverance (Yellow) (Promo)
Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 2 cards of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
$1.95
Test of Might (Promo)
Test of Might (Promo)
When this defends, clash with the attacking hero. The winner creates a Might token.
$1.95
Goblet of Bloodrun Wine (Promo)
Goblet of Bloodrun Wine (Promo)
Create an Agility and a Vigor token. Go again
$1.95
Smashback Alehorn (Promo)
Smashback Alehorn (Promo)
Create an Agility and a Might token. Go again
$1.95
Mechanical Strength (Blue) (Promo)
Mechanical Strength (Blue) (Promo)
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
$1.95
Boulder Trap (Promo)
Boulder Trap (Promo)
When this defends an attack with {p} greater than its base, put a -1{d} counter on an equipment the attacking hero controls.
$1.95
Blessing of Aether (Red) (Promo)
Blessing of Aether (Red) (Promo)
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 3.
$1.95
Phoenix Flame (Promo)
Phoenix Flame (Promo)
If you control 2 or more Draconic chain links, Phoenix Flame has +1{p}. Go again
$1.95
Emeritus Scolding (Yellow) (Promo)
Emeritus Scolding (Yellow) (Promo)
Deal 3 arcane damage to target hero. If {name} is played during an opponents turn, instead deal 5 arcane damage to them.
$1.95
Dusk Path Pilgrimage (Blue) (Promo)
Dusk Path Pilgrimage (Blue) (Promo)
Your next weapon attack this turn gains +1 [Power] and "If this hits, you may attack an additional time with this weapon this turn." Go again
$1.95
Vexing Malice (Red) (Promo)
Vexing Malice (Red) (Promo)
Deal 2 arcane damage to target hero.
$1.95
Knucklehead (Promo)
Knucklehead (Promo)
Kayo Specialization (You may only have this in your deck if your hero is Kayo.) Action -- Destroy this: Roll a 6 sided die. Until end of turn, your base {i} is the number rolled. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
$1.95
Symbiosis Shot (Promo)
Symbiosis Shot (Promo)
Dash Specialization (You may only have this in your deck if your hero is Dash.) Action -- Remove a steam counter from this: Attack Whenever a Mechanologist item enters the arena under your control, if this has fewer than 6 steam counters, you may put a steam counter on this.
$1.95
Amulet of Ice (Promo)
Amulet of Ice (Promo)
Go again Instant - Destroy Amulet of Ice: Target hero discards a card unless they pay [2 Resource]. Activate this ability only if you have Ice fused this turn.
$1.95
Yellow Fin Harpoon (GEM Pack 2)
Yellow Fin Harpoon (GEM Pack 2)
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's yellow, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.
$1.95
Red Fin Harpoon (GEM Pack 2)
Red Fin Harpoon (GEM Pack 2)
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's red, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.
$1.95
Avast Ye! (GEM Pack 2)
Avast Ye! (GEM Pack 2)
Your next Pirate ally attack this turn gets go again and "When this hits a hero, create a Gold token." Go again
$1.95
Incision (GEM Pack 1)
Incision (GEM Pack 1)
Target dagger attack gets +3.
$1.95
Pick Up the Point (GEM Pack 1)
Pick Up the Point (GEM Pack 1)
When this attacks, you may retrieve a dagger from your graveyard. Go again
$1.95
Tooth of the Dragon (GEM Pack 1)
Tooth of the Dragon (GEM Pack 1)
Your next Draconic attack this turn gets +3.
$1.95