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Hunter's Klaive (GEM Pack 2)
Hunter's Klaive (GEM Pack 2) $12.95
Once per Turn Action — 2: Attack. Go again When this hits a hero, mark them. Piercing 1
Cut Through (GEM Pack 1)
Cut Through (GEM Pack 1) from $1.95
If you've hit with a dagger this combat chain, this gets +1 and go again.
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Iris of Reality (Promo) Iris of Reality (Promo)
Iris of Reality (Promo) from $3.95
During your action phase, Illusionist auras you control are weapons with 4 base {p} and "Once per Turn Action -- {r}{r}{r}: Attack. Go again"
Marked - Prize Wall (Promo)
Marked - Prize Wall (Promo) $84.95
You are marked until an opponent hits you.
Fang Strike (Promo)
Fang Strike (Promo) $0.75
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Fyendal's Fighting Spirit (Promo)
Fyendal's Fighting Spirit (Promo) $49.95
When you attack or defend with Fyendal's Fighting Spirit, if you have less [Life] than an opposing hero, gain 1[Life].
Sacred Art: Jade Tiger Domain (Promo)
Sacred Art: Jade Tiger Domain (Promo) $1.95
Legendary (You may only have 1 Sacred Art: Jade Tiger Domain in a constructed deck.)If you've played another blue card this turn, choose 3. Otherwise, choose 1;Create 2 Crouching Tigers in your hand.Your Crouching Tigers get +1POWER this turn.Transcend
Angelic Wrath (Red) (Promo)
Angelic Wrath (Red) (Promo) $0.95
Target attack action card with Herald in its name gets +4{p}.
Vantom Banshee (Yellow) (Promo)
Vantom Banshee (Yellow) (Promo) $0.55
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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Cut to the Chase (Red) (Promo)
Cut to the Chase (Red) (Promo) $2.95
Target Assassin attack action card with contract gains +3{p}. Look at the top card of the defending hero's deck. You may put it on the bottom.
Release the Tension (Red) (Promo)
Release the Tension (Red) (Promo) $2.75
Your next arrow attack this turn gains +3{p} and "Defense reactions can't be played from arsenal this chain link." Go again
Life of the Party (Red) (Promo)
Life of the Party (Red) (Promo) $4.95
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random; - Life of the Party gains "When this hits, gain life 2[Life]." - Life of the Party gains +2[Power]. - Life of the Party gains go again.
Arcanic Shockwave (Promo)
Arcanic Shockwave (Promo) $19.95
Lightning Fusion (As an additional cost to play Arcanic Shockwave, you may reveal a Lightning card from your hand.) When you attack with Arcanic Shockwave, if it was fused, deal 1 arcane damage to target hero.
Crucible of Aetherweave (Promo)
Crucible of Aetherweave (Promo) $42.95
Once per Turn Instant - [1 Resource]: The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.
Harmonized Kodachi (Promo)
Harmonized Kodachi (Promo) $14.95
Once per Turn Action - [1 Resource]: Attack If you have a card in your pitch zone with cost 0, Harmonized Kodachi has go again.
Dash, Database (Promo)
Dash, Database (Promo) from $0.95
You may look at the top card of your deck at any time. Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional {r} to play.
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Riptide (Promo)
Riptide (Promo) from $0.95
Whenever you play a card from hand, you may put a card from hand face down into your arsenal. Whenever a trap you control triggers, deal 1 damage to the attacking hero.
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Dorinthea (Promo)
Dorinthea (Promo) $18.95
Once per Turn Effect - When your weapon attack hits, you may attack an additional time with that weapon this turn.
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Action — {t}, destroy a Gold you control: Create a Goldfin Harpoon in your hand. Go again
Whenever you draw a card during your action phase, you may put an arrow from your hand face-up into your arsenal.
Marlynn, Treasure Hunter (Promo) $9.95
Action — {t}, destroy a Gold you control: Create a Goldfin Harpoon in your hand. Go againWhenever you draw a card during your action phase, you may put an arrow from your hand face-up into your arsenal.
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