Rootbound Carapace (Yellow) (Promo)
Rootbound Carapace (Yellow) (Promo) $5.95
(Defense reactions can be played from hand or arsenal to defend.)Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1[Defense].
Snatch (Foreign Promo)
Snatch (Foreign Promo) $84.95
If Snatch hits, draw a card.
Conqueror of the High Seas (Promo)
Conqueror of the High Seas (Promo) $29.95
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1 and go again.
Cindra, Dracai of Retribution - Singapore (Promo)
Cindra, Dracai of Retribution - Singapore (Promo) $119.95
Whenever you hit a marked hero, create a Fealty token.Once per Turn Instant - [3 Resources]: Equip up to 2 Draconic daggers from your graveyard. This costs [1 Resource] less to activate for each Draconic chain link you control.
Ironsong Response (Red) (Promo)
Ironsong Response (Red) (Promo) from $2.95
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +3 [Power].
Slap-Happy (Promo)
Slap-Happy (Promo) $1.25
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Vigor token.
Pint of Strong and Stout (Promo)
Pint of Strong and Stout (Promo) $0.75
Create a Might and a Vigor token. Go again
Gas Up (Red) (Promo)
Gas Up (Red) (Promo) $2.95
The next attack you boost this turn gets +4{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Banneret of Vigor (Promo)
Banneret of Vigor (Promo) $0.75
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain {r}.
Herald of Ravages (Yellow) (Promo)
Herald of Ravages (Yellow) (Promo) $0.95
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm
Spike with Frailty (Red) (Promo)
Spike with Frailty (Red) (Promo) $0.95
Target attack action card with stealth gains +3{p} and "When this hits a hero, create an Inertia token under their control."
Cut to the Chase (Blue) (Promo)
Cut to the Chase (Blue) (Promo) $0.55
Target Assassin attack action card with contract gains +1{p}. Look at the top card of the defending hero's deck. You may put it on the bottom.
Emeritus Scolding (Blue) (Promo)
Emeritus Scolding (Blue) (Promo) $8.95
Deal 2 arcane damage to target hero. If {name} is played during an opponents turn, instead deal 4 arcane damage to them.
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Regicide (Blackout) (Promo)
Regicide (Blackout) (Promo) $109.95
Legendary Arakni Specialization (You may only have 1 Regicide in your deck and only if your hero is Arakni.) When this hits a Royal hero, they lose the game. When the combat chain closes, you lose the game. Regicide can't be defended by cards with the same name as cards in the defending hero's banished zone.
Cintari Sellsword (Promo)
Cintari Sellsword (Promo) from $11.95
Once per Turn Action -- {r}: Attack. Go again Cintari Sellsword can only attack if you've attacked with a weapon this turn.
Eloquence (Promo)
Eloquence (Promo) $59.95
When you play a non-attack action card, destroy this and the card gets go again.
Symbiosis Shot (Promo)
Symbiosis Shot (Promo) $3.95
Dash Specialization (You may only have this in your deck if your hero is Dash.) Action -- Remove a steam counter from this: Attack Whenever a Mechanologist item enters the arena under your control, if this has fewer than 6 steam counters, you may put a steam counter on this.
Driftwood Quiver (Promo)
Driftwood Quiver (Promo) $1.95
Riptide Specialization (A quiver can be equipped in a weapon zone in addition to a bow. Equip only if your hero is Riptide.) Instant -- Destroy Driftwood Quiver: Put a card from your arsenal on the bottom of your deck.
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Quicksilver Dagger (Promo)
Quicksilver Dagger (Promo) $2.95
Once per Turn Action -- {r}: Attack If another weapon you control has gained go again this turn, Quicksilver Dagger has go again.
Spider's Bite (Promo)
Spider's Bite (Promo) $9.95
Once per Turn Action -- {r}{r}: Attack. Go again Piercing 1 (If this is defended by an equipment, it has +1{p}.) When this hits a hero, the next time they defend with 1 or more attack action cards this turn, those cards have -1{d} while defending.
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