All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Unflinching Foothold
$1.00
**Instant** - Destroy this: Target attack loses and can't gain **dominate**.**Battleworn**
Relentless Pursuit (Blue)
from $1.00
Mark target opposing hero.
If you've attacked them this turn, put this on the bottom of its owner's deck.
Go again
Arcanite Skullcap
$55.00
If you have less [Life] than your opponent, Arcanite Skullcap gains +1 [Defense] and Arcane Barrier 3. (If your hero would be dealt arcane damage, you may pay [3 Resource] instead. If you do, prevent 3 arcane damage that source would deal.)
Battleworn (If you defend with Arcanite Skullcap, put a -1 [Defense] counter on it when the combat chain closes.)
Sold out
Rotten Remains
from $3.00
When this attacks, you may banish a card with 1{p} from each hero's graveyard. If you do, this gets +1{p}, then repeat this process.
Pay Up
from $2.00
If defending hero controls a Gold, this gets overpower.
When this hits a hero, gain control of a Gold token they control. If you don't, deal 1 damage to them.
On the Horizon (Red)
$2.00
Your next Mechanologist attack this turn gets +4{p}.
You may {u} your hero.
Go again
Imperial Seal of Command (Red)
from $1.00
Legendary (You may only have 1 Imperial Seal of Command in a constructed deck.)
Action -- Destroy this: Defense reactions can't be played this turn. If you are Royal, the next time you hit a hero this turn, destroy all cards in their arsenal. Go again
Battlefront Bastion (Red)
from $1.00
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.