Sea Legs
Sea Legs from $6.00
When this is discarded, create a Goldkiss Rum token.
Unflinching Foothold
Unflinching Foothold $1.00
**Instant** - Destroy this: Target attack loses and can't gain **dominate**.**Battleworn**
Relentless Pursuit (Blue)
Relentless Pursuit (Blue) from $1.00
Mark target opposing hero. If you've attacked them this turn, put this on the bottom of its owner's deck. Go again
Arcanite Skullcap
Arcanite Skullcap $55.00
If you have less [Life] than your opponent, Arcanite Skullcap gains +1 [Defense] and Arcane Barrier 3. (If your hero would be dealt arcane damage, you may pay [3 Resource] instead. If you do, prevent 3 arcane damage that source would deal.) Battleworn (If you defend with Arcanite Skullcap, put a -1 [Defense] counter on it when the combat chain closes.)
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Rotten Remains
Rotten Remains from $3.00
When this attacks, you may banish a card with 1{p} from each hero's graveyard. If you do, this gets +1{p}, then repeat this process.
Pay Up
Pay Up from $2.00
If defending hero controls a Gold, this gets overpower. When this hits a hero, gain control of a Gold token they control. If you don't, deal 1 damage to them.
On the Horizon (Red)
On the Horizon (Red) $2.00
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
Imperial Seal of Command (Red)
Imperial Seal of Command (Red) from $1.00
Legendary (You may only have 1 Imperial Seal of Command in a constructed deck.) Action -- Destroy this: Defense reactions can't be played this turn. If you are Royal, the next time you hit a hero this turn, destroy all cards in their arsenal. Go again
Battlefront Bastion (Red)
Battlefront Bastion (Red) from $1.00
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.
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