All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
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Tectonic Instability
from $9.00
Each hero puts a card from their arsenal on the bottom of their deck. If they do, they draw a card.
Create Seismic Surge tokens equal to the number of cards drawn this way.
Go again
Clash of Shields
from $2.00
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on an off-hand they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Chests
from $2.00
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on a chest they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Arms
from $4.00
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on an arms they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Crash and Bash (Red)
from $1.00
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.
Promising Terrain
$3.00
Go again
If you would create 1 or more Seismic Surge tokens, instead create that many plus 1.
At the beginning of your action phase, destroy this, then if you control 3 or more Seismic Surge tokens, draw a card and gain 1{g}.
Fault Line
from $2.00
If you have a card in your arsenal, this gets +1{p}.
Crush - When this deals 4 or more damage to a hero, put all cards in all arsenals on the bottom of their owner's deck.
Headbutt
from $13.00
This can't be defended by non-head equipment.
If you have a head equipped and the defending hero doesn't, this gets +1{p}.
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on a head equipment they control, then if it has 0{d}, destroy it.
Gauntlet of Boulderhold
from $1.00
Action -- {r}{r}{r}, destroy this: The next Guardian attack action card you play this turn gets +2{p}. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Renounce Grandeur
from $7.00
If the defending hero controls an aura token, this gets +1{p}.
Crush - When this deals 4 or more damage to a hero, they can't create aura tokens during their next turn.
Blinding of the Old Ones
$3.00
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn.
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Test of Iron Grip
from $10.00
When this defends, clash with the attacking hero. If there is a winner, the other hero discards a card. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Legs
from $3.00
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on a legs they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)