All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Roiling Fissure
from $3.00
Destroy an aura with cost X or less, then you may destroy a Seismic Surge you control. If you do, repeat this process.
Go again
Smelting of the Old Ones
$2.00
Crush - When this deals 4 or more damage to a Guardian hero, destroy all equipment they control with -1{d} counters.
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Aftershock (Red)
from $2.00
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Put 'Em In Their Place
from $6.00
Valda Specialization (You may only have this in your deck if your hero is Valda.)
Crush - When this deals 4 or more damage to a hero, they discard their hand then draw that many cards.
Betsy, Skin in the Game
$1.00
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Ironfist Revelation
from $26.00
When this defends, you may turn a face-down card with crush in your arsenal face-up. If you do, put a +1{p} counter on it.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Draw a Crowd
from $2.00
Go again
When this enters the arena, each hero draws a card.
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
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Batter to a Pulp (Promo)
from $5.00
If this would deal 4 or more damage, that damage can't be prevented.Crush - When this deals 4 or more damage to a hero, destroy an equipment they control with no defense value.
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Cranial Crush
$5.00
Crush - When this deals 4 or more damage to a hero, they can't draw cards during their next action phase.
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Cut a Long Story Short
$3.00
If this has {p} greater than its base, it gets +1{p}.
Tower - If this has 13 or more {p}, it gets "When this hits a hero, they discard their hand."
Surface Shaking
$2.00
Go again
When this enters the arena, create 3 Seismic Surge tokens.
At the beginning of your action phase, destroy this, then you may put up to X cards from your hand on the bottom of your deck, where X is the number of Seismic Surge tokens you control. Draw cards equal to the number of cards put on the bottom this way.
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Civic Steps
$13.00
Whenever this defends, create a Quicken token under another hero's control.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)