All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Gas Up (Yellow) (Promo)
$1.00
The next attack you boost this turn gets +3{p}.
You may put a Hyper Driver from your banished zone into the arena.
Go again
Heavy Artillery (Yellow) (Promo)
$1.00
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Heavy Artillery (Red) (Promo)
$1.00
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Teklovossen, Esteemed Magnate (Promo)
from $22.00
You may play Evos from your banished zone.
Once per Turn Instant -- {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card.
Sprocket Rocket (Yellow)
$1.00
Boost
If an item or equipment was banished from boosting this, this gets +1{p}.
Scrap Harvester (Red)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
Razzle Dazzle (Red)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Ratchet Up (Yellow)
$1.00
If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Ratchet Up (Red)
$1.00
If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Ratchet Up (Blue)
$1.00
If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Mini Forcefield (Blue)
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
Infuse Titanium (Blue)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Infuse Alloy (Red)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Hydraulic Press (Yellow)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets overpower. (This can't be defended by more than 1 action card.)