All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Gas Guzzler (Blue)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Full Tilt (Yellow)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Full Tilt (Red)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Fender Bender (Yellow)
$1.00
Boost
This gets +X{p}, where X is the number of equipment defending it.
Heavy Metal Hardcore (blue)
$1.00
If an Evo has been banished from boosting this turn, this gets +1{p}.**Boost**
Dash, Inventor Extraordinaire (Promo)
$6.00
You may start the game with a Mechanologist item with cost [2 Resource] or less in the arena. (It is considered to have entered the arena.)
Cogwerx Blunderbuss (Promo)
$2.00
Action -- [2 Resources], TAP: AttackInstant -- TAP a cog you control: This card's next attack this turn gets go again.
Breaker Helm Protos (Promo)
$80.00
When this defends, you may discard a Hyper Driver. If you do, draw a card and this gets +1[DEFENSE] until end of turn.Temper (When the combat chain closes, if this defended, put a -1[DEFENSE] counter on it, then if it has 0[DEFENSE], destroy it.)
Plasma Purifier
$1.00
Action - {r}: If there are no steam counters on Plasma Purifier, put a steam counter on it. Go again
Once per Turn Action - Remove a steam counter from Plasma Purifier: Target Mechanologist pistol you control gains +1{p} until end of turn. Go again
Induction Chamber
$1.00
Action - {r}: If there are no steam counters on Induction Chamber, put a steam counter on it. Go again
Once per Turn Attack Reaction - Remove a steam counter from Induction Chamber: Target Mechanologist pistol attack gains go again.
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Cogwerx Blunderbuss (GEM Pack 2)
$5.00
Action — 2: Attack
Instant — Tap a cog you control: This card's next attack this turn gets go again.
Heavy Industry Ram Stop (Promo)
$18.00
When this defends, you may pay [1 Resource]. If you do, it gets +1[Defense] until end of turn.Temper (When the combat chain closes, if this defended, put a -1[Defense] counter on it, then if it has 0[Defense], destroy it.)
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Unicycle (Treasure Pack)
$59.00
Instant -- Destroy this: {u} a cog you control.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Rust Belt (Treasure Pack)
$8.00
Instant -- {t} a cog you control, destroy this: Gain {r}.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Tough Old Wrench (Yellow)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Tough Old Wrench (Red)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Tough Old Wrench (Blue)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Yellow)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Red)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.