All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Evo Steel Soul Processor
$16.00
If you have a base chest equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Null Time Zone
from $24.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When this enters the arena, name a card. The named card can't be pitched or played from hand while this is in the arena.
Scrap Trader
from $3.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
Gain {r}{r} for each card this scrapped.
Cogwerx Dovetail
from $3.00
When this hits a hero, {u} all cogs you control.
Thrice per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Evo Face Breaker
$2.00
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your arms zone.)
Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.
Boom Grenade (Red)
from $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
When a Mechanologist attack action card you control hits a hero, destroy this and deal 4 damage to them.
Evo Steel Soul Memory
$19.00
If you have a base head equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, your hero gets +1{i} until end of turn. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Adaptive Dissolver
from $32.00
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.)
Action -- 0: Equip this to another equipment zone.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Steel Street Hoons
$3.00
Boost
If an item you control has been destroyed this turn, this gets +2{p}.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Soup Up (Red)
from $8.00
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Cog in the Machine
from $3.00
Create 2 Golden Cog tokens.
You may {t} a cog you control. If you do, put this on the bottom of its owner's deck.
Evo Heartdrive
from $4.00
If you have a base chest equipped, transform it into this, then equip this.
When this is equipped, the next attack action card you play this turn costs {r} less to play.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
System Reset
from $4.00
Banish X Mechanologist items you control with cost 0 or 1, then return them to the arena under their owners' control.