Supercell
Supercell from $6.00
Put X steam counters on X target Hyper Drivers you control. Create a Hyper Driver token with X steam counters. If X is 3 or greater, you may shuffle a Construct Nitro Mechanoid from your banished zone into your deck.
Cogwerx Tinker Rings
Cogwerx Tinker Rings from $18.00
When this defends, create a Golden Cog token. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Recall
Evo Recall from $11.00
If you have a base head equipped, transform it into this, then equip this. When this is equipped, put up to 1 Mechanologist action card from your banished zone on top of your deck. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Prismatic Lens
Prismatic Lens from $2.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Once per Turn Instant -- 0: Reveal the top card of your deck. Put a Mechanologist item of the same color from your banished zone on top of your deck.
Dive Through Data (Red)
Dive Through Data (Red) $1.00
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Hyper-X3 Hyper-X3
Hyper-X3 from $8.00
Whenever you banish a Hyper Driver from boosting, put it under this. Once per turn, when a Hyper Driver is put under this, if there are 3 or more Hyper Drivers under this, draw a card. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Cogwerx Workshop
Cogwerx Workshop from $3.00
Create a Golden Cog token. Put a steam counter on up to 2 cogs you control.
Teklo Foundry Heart
Teklo Foundry Heart $32.00
Once per Turn Action -- {r}: Banish the top 2 cards of your deck. Gain {r} for each Mechanologist card banished this way. Activate this ability only if you've boosted this turn. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Expedite (Red)
Expedite (Red) $1.00
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Evo Shortcircuit
Evo Shortcircuit from $5.00
If you have a base arms equipped, transform it into this, then equip this. When this is equipped, deal 1 damage to any target. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Meganetic Protocol
Meganetic Protocol from $2.00
Evo Upgrade - The defending hero must defend this with X equipment they control with -1{d} counters if able, where X is the number of Evos you have equipped.
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