Herald of Tenacity (Blue) - Extended Art
Herald of Tenacity (Blue) - Extended Art $2.00
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.) When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Tenacity (Yellow) - Extended Art
Herald of Tenacity (Yellow) - Extended Art $2.00
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.) When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
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Figment of Ravages // Sekem, Archangel of Ravages (Marvel) Figment of Ravages // Sekem, Archangel of Ravages (Marvel)
Figment of Ravages // Sekem, Archangel of Ravages (Marvel) $106.00
Legendary (You may only have 1 Figment of Ravages in your deck.) When this enters the arena, deal 1 arcane damage to any target. // Once per Turn Action -- {r}{r}: Attack When Sekem attacks, you may banish a card from your hero's soul. If you do, deal 2 arcane damage to any target. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Rugged Roller
Rugged Roller from $1.00
Once per Turn Action -- {r}: Attack Activate Rugged Roller only if you've rolled a 6 on a die this turn.
Luminaris, Celestial Fury
Luminaris, Celestial Fury $1.00
Once per Turn Instant -- {r}{r}: Target angel attack or attack action card with Herald in its name gets go again.
Hungering Demigon (Red)
Hungering Demigon (Red) from $1.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Seismic Surge
Seismic Surge $1.00
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Under Loop (Red)
Under Loop (Red) $1.00
Boost When this hits, put it on the bottom of its owner's deck.
Evo Sentry Base Arms
Evo Sentry Base Arms from $1.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Cogwerx Base Arms
Cogwerx Base Arms from $1.00
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Your next Mechanologist attack this turn gets +1{p}. Activate this ability only if you've boosted this turn.
Big Bertha (Red)
Big Bertha (Red) $1.00
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Bone Basher
Bone Basher $1.00
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