All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Herald of Tenacity (Blue) - Extended Art
$2.00
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.)
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)

Herald of Tenacity (Yellow) - Extended Art
$2.00
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.)
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
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Figment of Ravages // Sekem, Archangel of Ravages (Marvel)
$106.00
Legendary (You may only have 1 Figment of Ravages in your deck.)
When this enters the arena, deal 1 arcane damage to any target.
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Once per Turn Action -- {r}{r}: Attack
When Sekem attacks, you may banish a card from your hero's soul. If you do, deal 2 arcane damage to any target.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)

Rugged Roller
from $1.00
Once per Turn Action -- {r}: Attack
Activate Rugged Roller only if you've rolled a 6 on a die this turn.

Luminaris, Celestial Fury
$1.00
Once per Turn Instant -- {r}{r}: Target angel attack or attack action card with Herald in its name gets go again.

Hungering Demigon (Red)
from $1.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Seismic Surge
$1.00
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.

Evo Sentry Base Arms
from $1.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Cogwerx Base Arms
from $1.00
When this is equipped, put a steam counter on it.
Once per turn Instant -- {r}, remove a steam counter from this: Your next Mechanologist attack this turn gets +1{p}. Activate this ability only if you've boosted this turn.

Big Bertha (Red)
$1.00
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.