Anaphylactic Shock
Anaphylactic Shock from $1.00
Each opposing hero and ally that has dealt damage to you this turn loses 1{g}.
Pop the Bubble (Red)
Pop the Bubble (Red) $1.00
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage to a hero, destroy an aura permanent they control.
Electromagnetic Somersault (Blue)
Electromagnetic Somersault (Blue) $1.00
Choose up to 2 attack action cards with cost 2 or more on the active chain link. Return them to their owner's hand when the chain link resolves.
Earth Form (Red)
Earth Form (Red) $1.00
When this hits, create an Embodiment of Earth token.
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Sigil of Cycles - Marvel
Sigil of Cycles - Marvel $41.00
Go again At the beginning of your action phase, destroy this. When this leaves the arena, discard a card then draw a card.
Waxing Specter (Red)
Waxing Specter (Red) $1.00
If you've pitched a blue card this turn, this enters the arena with a +1{p} counter. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
The Grain that Tips the Scale // Inner Chi
The Grain that Tips the Scale // Inner Chi $1.00
Legendary (You may only have 1 The Grain that Tips the Scale in a constructed deck.) Target attack gets +1{p}. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Rising Sun, Setting Moon // Inner Chi
Rising Sun, Setting Moon // Inner Chi $1.00
Legendary (You may only have 1 Rising Sun, Setting Moon in a constructed deck.) Draw a card, then put a card from your hand on the bottom of your deck. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
A Drop in the Ocean // Inner Chi
A Drop in the Ocean // Inner Chi $1.00
Legendary (You may only have 1 A Drop in the Ocean in a constructed deck.) Target attack gets -1{p}. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Essence of Ancestry: Mind
Essence of Ancestry: Mind $1.00
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a blue source this turn, prevent it. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Bonebreaker Bellow (Blue)
Bonebreaker Bellow (Blue) $1.00
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) Your next Brute attack this turn gets +1{p}. If you've beaten chest this turn, instead it gets +3{p}. Go again
Agile Engagement (Red)
Agile Engagement (Red) $1.00
Target Warrior attack gets +3{p}. If it's defended by an attack action card, create an Agility token.
Wage Gold (Yellow)
Wage Gold (Yellow) $1.00
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Test of Agility
Test of Agility $1.00
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Monstrous Veil
Monstrous Veil $1.00
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.) Action -- Destroy this: Draw a card then discard a random card. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Colossal Bearing
Colossal Bearing $1.00
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."
Evo Magneto
Evo Magneto from $1.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) When this defends, you may destroy a card under it. If you do, gain control of target item with cost 0 or 1 controlled by the attacking hero. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Kassai  (Marvel) Kassai  (Marvel)
Kassai (Marvel) from $101.00
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Hungering Demigon (Red)
Hungering Demigon (Red) $1.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Under Loop (Red)
Under Loop (Red) $1.00
Boost When this hits, put it on the bottom of its owner's deck.
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