Parry Blade
Parry Blade from $1.00
Once per Turn Action -- {r}: Attack This gets +2{d} while defending a weapon attack. Blade Break (When the combat chain closes, if this defended, destroy it.)
Diadem of Dreamstate (Extended Art)
Diadem of Dreamstate (Extended Art) $22.00
Once per turn, when this or a non-token permanent you control with ward is destroyed, you may pay {r}. If you do, create a Ponder token. Ward 2 (If your hero would be dealt damage, destroy this to prevent 2 of that damage.)
Deathly Delight (Blue)
Deathly Delight (Blue) $1.00
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Herald of Tenacity (Yellow) - Extended Art
Herald of Tenacity (Yellow) - Extended Art $1.00
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.) When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Ravages (Red) - Extended Art
Herald of Ravages (Red) - Extended Art $1.00
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Hell Hammer
Hell Hammer $1.00
Once per Turn Action -- {r}{r}: Attack When the combat chain closes, if this attacked, banish it. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Evo Sentry Base Legs
Evo Sentry Base Legs from $1.00
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Sentry Base Arms
Evo Sentry Base Arms from $1.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Big Shot
Big Shot $1.00
If you've boosted 2 or more times this turn, this gets +2{p}.
Hyper Driver - Red
Hyper Driver - Red $1.00
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