All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Venomous Bite (Red)
$1.00
Target Assassin or Mystic attack action card gets +3{p}.
If you've pitched a blue card this turn, create a Fang Strike in your hand.

Vengeful Apparition (Blue)
$1.00
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 0 this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)

Homage to Ancestors // Inner Chi
$1.00
Legendary (You may only have 1 Homage to Ancestors in a constructed deck.)
Gain 1{g}
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)

Heirloom of Rabbit Hide
from $1.00
Cloaked (Equip this face-down.)
While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up.
Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)

Essence of Ancestry: Body
$1.00
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a red source this turn, prevent it.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)

Territorial Domain
$1.00
While this is defending, if you've created a Crouching Tiger this turn, this gets +3{d}.

A Drop in the Ocean // Inner Chi (Marvel)
$29.00
Legendary (You may only have 1 A Drop in the Ocean in a constructed deck.)
Target attack gets -1{p}.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Sold out

Mask of Recurring Nightmares(Cold Foil)
$57.00
Once per Turn Attack Reaction -- {c}{c}{c}: Target defending hero banishes a card from their hand.
Blade Break (When the combat chain closes, if this defended, destroy it.)


Agile Engagement (Red)
$1.00
Target Warrior attack gets +3{p}. If it's defended by an attack action card, create an Agility token.

Wage Gold (Yellow)
$1.00
Universal (While in any zone, this is the same class as your hero.)
When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)

Golden Glare
$1.00
Victor Specialization (You may only have this in your deck if your hero is Victor.)
When this defends together with 2 or more yellow cards, create a Gold token.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Herald of Tenacity (Blue) - Extended Art
$1.00
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.)
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Sold out


Figment of Erudition // Suraya, Archangel of Erudition (Marvel)
$100.00
Legendary (You may only have 1 Figment of Erudition in your deck.)
When this enters the arena, create a Ponder token.
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Once per Turn Action -- {r}{r}: Attack
When Suraya attacks, you may banish a card from your hero's soul. If you do, draw 2 cards.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)

V for Valor (Yellow)
$1.00
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +2{p}. (Put a card from your hand face-up under your hero card.)

Hungering Demigon (Red)
$1.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Seismic Surge
$1.00
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.

Re-Charge! (Blue)
$1.00
Put a steam counter on a Hyper Driver you control.
The next attack you boost this turn gets +2{p}.
Go again

Evo Sentry Base Legs
from $1.00
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Evo Sentry Base Arms
from $1.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)