All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Pass Over // Inner Chi (Marvel)
$69.00
Legendary (You may only have 1 Pass Over in a constructed deck.)
Banish target card from an opposing hero's graveyard.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
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Sacred Art: Undercurrent Desires // Inner Chi (Marvel)
$64.00
Legendary (You may only have 1 Sacred Art: Undercurrent Desires in a constructed deck.)
If you've played another blue card this turn, choose 3. Otherwise, choose 1;
Create a Fang Strike and Slither in your hand.
Banish up to 2 cards in an opposing hero's graveyard.
Transcend

Twelve Petal Kasaya (Cold Foil)
$43.00
Whenever you transcend, you may gain {r}.
Instant -- {c}{c}{c}, destroy this: Create a Zen State token.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Wage Vigor (Red)
$1.00
When this attacks a hero, you may wager a Vigor token with them. (When this chain link resolves, if this hit, you create a Vigor token, otherwise they create one.)

Lead with Heart (Red)
$1.00
Your next Guardian or Warrior attack this turn gets +3{p}.
Create a Vigor token.
Go again

Take the Upper Hand (Blue)
$1.00
Play this only if you've wagered this chain link.
Target attack gets +1{p}.
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Dyadic Carapace (Extended Art)
$164.00
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Nasreth, the Soul Harrower (Marvel)
$46.00
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.)
Once per Turn Action -- 0: Attack
When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.

Herald of Rebirth (Blue) - Extended Art
$1.00
When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)

Herald of Rebirth (Yellow) - Extended Art
$1.00
When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)

Hell Hammer
$1.00
Once per Turn Action -- {r}{r}: Attack
When the combat chain closes, if this attacked, banish it.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Beaming Blade
$1.00
Once per Turn Action -- {r}{r}: Attack
If a yellow card has been put into your hero's soul this turn, this gets +5{p}.

Soup Up (Blue)
$1.00
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Expedite (Blue)
$1.00
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.

Data Link (Blue)
$1.00
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)

Backup Protocol: BLU
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- {r}{r}, destroy this: Return a blue Mechanologist attack action card from your graveyard to your hand.