Photon Rush (Red)
Photon Rush (Red) $2.00
Lightning Flow - If you've played a Lightning card this turn, this gets go again.
Flourish (Yellow)
Flourish (Yellow) $1.00
The next time an attack would gain {p} this turn, instead it gains that much plus 3. Go again
Open the Flood Gates (Red)
Open the Flood Gates (Red) $1.00
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, draw 2 cards.
Open the Flood Gates (Blue)
Open the Flood Gates (Blue) $1.00
Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage, draw 2 cards.
Lightning Surge (Red)
Lightning Surge (Red) $1.00
If this was played from arsenal, it gets go again.
Hit the High Notes (Red)
Hit the High Notes (Red) $1.00
If you've played or created an aura this turn, this gets +2{p}.
Harvest Season (Red)
Harvest Season (Red) $1.00
Go again At the beginning of your action phase, destroy this, then gain 3{g}.
Fertile Ground (Red)
Fertile Ground (Red) $1.00
Gain 2{g} If there are 4 or more Earth cards in your banished zone, instead gain 5{g}.
Etchings of Arcana (Yellow)
Etchings of Arcana (Yellow) $1.00
Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, you may return an aura with Sigil in its name from your graveyard to your hand.
Deadwood Dirge (Yellow)
Deadwood Dirge (Yellow) $1.00
Destroy an aura you control. If you do, create 2 Runechant tokens. Go again
Condemn to Slaughter (Red)
Condemn to Slaughter (Red) $1.00
Your next Runeblade attack this turn gets +3{p}. You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control. Go again
Sigil of the Arknight - Marvel
Sigil of the Arknight - Marvel $16.00
Go again At the beginning of your action phase, destroy this. When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.
Sigil of Temporal Manipulation - Marvel
Sigil of Temporal Manipulation - Marvel $16.00
At the beginning of your action phase, destroy this. When this leaves the arena, banish the top card of your deck. If it's a non-attack action card, you may play it this turn as though it were an instant.
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Sigil of Lightning - Marvel
Sigil of Lightning - Marvel from $51.00
At the beginning of your action phase, destroy this. When this leaves the arena, create an Embodiment of Lightning token.
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Barkskin of the Millennium Tree - Extended Art Cold Foil
Barkskin of the Millennium Tree - Extended Art Cold Foil $144.00
When this defends, if there are 4 or more Earth cards in your banished zone, create an Embodiment of Earth token. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Venomous Bite (Red)
Venomous Bite (Red) $1.00
Target Assassin or Mystic attack action card gets +3{p}. If you've pitched a blue card this turn, create a Fang Strike in your hand.
Vengeful Apparition (Blue)
Vengeful Apparition (Blue) $1.00
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 0 this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Nimblism (Red)
Nimblism (Red) $1.00
The next attack action card with cost 1 or less you play this turn gets +3{p}. Go again
Aqua Laps
Aqua Laps from $1.00
Cloaked (Equip this face-down.) Attack Reaction -- {r}, turn this face-up: Target attack gets go again. At the start of your turn, destroy this.
Heirloom of Rabbit Hide
Heirloom of Rabbit Hide from $1.00
Cloaked (Equip this face-down.) While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up. Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)
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