All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Cut the Deck (Blue)
$1.00
Target Warrior attack gets +1{p}. If it's defended by an attack action card, draw a card, then put a card from your hand or arsenal on the bottom of your deck.

Battered Not Broken
$1.00
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Might token.
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Victor Goldmane, High and Mighty (Marvel)
$169.00
The first time each turn you create a Gold token from an effect you control, draw a card.
The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
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Olympia, Prize Fighter (Marvel)
from $164.00
The first time each of your attacks wins a wager, create a Gold token.
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Betsy (Marvel)
$25.00
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower.

Widespread Annihilation (Extended Art)
$57.00
Rune Gate (If you control Runechants equal to or greater than Widespread Annihilation's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes a card from their hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)


Figment of Triumph // Victoria, Archangel of Triumph (Marvel)
$83.00
Legendary (You may only have 1 Figment of Triumph in your deck.)
When this enters the arena, attack action cards your opponents control get -1{p} this turn.
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Once per Turn Action -- {r}{r}: Attack
When Victoria attacks, you may banish a card from your hero's soul. If you do, attack action cards your opponents control get -1{p} until the start of your next turn.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)

Vile Inquisition (Red)
$1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Target hero banishes the top card of their deck. If it's red, they lose 1{g}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Vantom Wraith (Yellow)
$1.00
Rune Gate (If you control Runechants equal to or greater than Vantom Wraith's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Shaden Swing (Yellow)
$1.00
As an additional cost to play this, banish a random card from your hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Resounding Courage (Red)
$1.00
Target Light Warrior attack gets +3{p}.
If you've charged this turn, create a Courage token.

Radiant Touch
$1.00
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.

Celestial Reprimand (Blue)
$1.00
Target card defending an attack with Herald in its name gets -1{p} this combat chain.

Banneret of Resilience
$1.00
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.

Angelic Descent (Yellow)
$1.00
Target attack action card with Herald in its name gets go again.
Your next angel attack this turn gets +2{p}.

Overload Script
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get overpower. (They can't be defended by more than 1 action card.)

Evo Zoom Call
from $1.00
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.)
When this is equipped, you may banish a card from your hand. If you do, draw a card.

Evo Thruster
from $1.00
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Once per Turn Instant -- Destroy a card under this: You may attack an additional time with target weapon this turn. (You must have an action point to attack an additional time.)
Blade Break (When the combat chain closes, if this defended, destroy it.)

Evo Charging Rods
$1.00
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Once per Turn Instant -- Destroy a card under this: Create a Quicken token.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Evo Buzz Hive
$1.00
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
When this is equipped, gain {r}.