All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Haunting Specter (Red)
$1.00
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it.
Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)
Astral Etchings (Blue)
$1.00
Put a +1{p} counter on target aura with ward you control.
If you control a Spectral Shield, you may play this as though it were an instant.
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Levels of Enlightenment (Extended Art)
$63.00
When this attacks, choose 1 for each blue card you've pitched this turn;
Draw a card.
This gets +2{p}.
This gets go again.
Sacred Art: Immortal Lunar Shrine // Inner Chi (Marvel)
$37.00
Legendary (You may only have 1 Sacred Art: Immortal Lunar Shrine in a constructed deck.)
If you've played another blue card this turn, choose 3. Otherwise, choose 1;
Create 2 Spectral Shield tokens.
Put a +1{p} counter on each aura with ward you control.
Transcend
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Nuu (Marvel)
$102.00
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this."
Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.
Wage Vigor (Blue)
$1.00
When this attacks a hero, you may wager a Vigor token with them. (When this chain link resolves, if this hit, you create a Vigor token, otherwise they create one.)
Wage Agility (Red)
$1.00
When this attacks a hero, you may wager an Agility token with them. (When this chain link resolves, if this hit, you create an Agility token, otherwise they create one.)
Performance Bonus (Blue)
$1.00
When this hits, create a Gold token.
If this was played from arsenal, it gets go again.
Hold 'em (Blue)
$1.00
Your next Warrior attack this turn gets +1{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Go again
Edge Ahead (Red)
$1.00
Your next Warrior attack this turn gets +3{p} and "When this attacks a hero, you may wager an Agility token with them." (When the chain link resolves, if the attack hit, you create an Agility token, otherwise they create one.)
Go again
Command Respect (Red)
$1.00
When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. (This has 6 base {p}.)
Bonebreaker Bellow (Red)
$1.00
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
Your next Brute attack this turn gets +3{p}. If you've beaten chest this turn, instead it gets +5{p}.
Go again
Bare Fangs (Red)
$1.00
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}.
Assault and Battery (Yellow)
$1.00
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create an Agility token.
Wall of Meat and Muscle
$1.00
When this defends, if you control a Might token, you may put an attack action card from your graveyard on top of your deck.
Stonewall Impasse
from $1.00
When this defends, clash with the attacking hero. If you win, this gets +1{d} until end of turn. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Mini Meataxe
from $1.00
Once per Turn Action -- {r}{r}: Attack
When this attacks, draw a card then discard a random card.
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Betsy (Marvel)
$47.00
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower.
Widespread Annihilation (Extended Art)
$47.00
Rune Gate (If you control Runechants equal to or greater than Widespread Annihilation's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes a card from their hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vile Inquisition (Yellow)
$1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Target hero banishes the top card of their deck. If it's yellow, they lose 1{g}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)