All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Beaming Bravado (Blue)
$1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets +1{p}.

Spectral Shield
$1.00
Ward 1 (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)

Levia, Shadowborn Abomination
$1.00
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.

Torque Tuned (Red)
$1.00
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Scrap Prospector (Blue)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.

Mini Forcefield (Red)
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)

Mechanical Strength (Blue)
$1.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.

Liquid-Cooled Mayhem (Red)
$1.00
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.

Hadron Collider (Yellow)
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.

Evo Zip Line
from $1.00
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
When this is equipped, up to 1 target attack gets go again.

Evo Scatter Shot
$3.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Your Teklo Blaster gets +1{p} for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Sold out

Evo Rapid Fire
$2.00
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Your Teklo Blaster attacks get go again.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Evo Data Mine
$1.00
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.)
Once per Turn Instant -- Destroy a card under this: Draw a card, then put a card from your hand on top of your deck.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Evo Cogspitter
$1.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Once per Turn Instant -- Destroy a card under this: Put an item with cost 0 or 1 from your hand into the arena.
Blade Break (When the combat chain closes, if this defended, destroy it.)