Shaden Swing (Yellow)
Shaden Swing (Yellow) $1.00
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Resounding Courage (Red)
Resounding Courage (Red) $1.00
Target Light Warrior attack gets +3{p}. If you've charged this turn, create a Courage token.
Embodiment of Lightning
Embodiment of Lightning $1.00
When you play an attack action card, destroy this and the attack gets go again.
Embodiment of Earth
Embodiment of Earth $1.00
Your non-attack action cards get +1{d} while defending. At the beginning of your action phase, destroy this.
Charge of the Light Brigade (Red)
Charge of the Light Brigade (Red) $1.00
The next attack you charge this turn gets +3{p}. Go again
Evo Steel Soul Tower (Marvel)
Evo Steel Soul Tower (Marvel) $41.00
If you have a base legs equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Banneret of Resilience
Banneret of Resilience $1.00
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.
Angelic Descent (Yellow)
Angelic Descent (Yellow) $1.00
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +2{p}.
Torque Tuned (Red)
Torque Tuned (Red) $1.00
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.) Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Scrap Prospector (Blue)
Scrap Prospector (Blue) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, gain {r}.
Re-Charge! (Yellow)
Re-Charge! (Yellow) $1.00
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again
Hadron Collider (Yellow)
Hadron Collider (Yellow) $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Gigawatt (Blue)
Gigawatt (Blue) $1.00
Your next Mechanologist attack this turn gets +2{p}. Go again
Evo Scatter Shot
Evo Scatter Shot $3.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Evo Rapid Fire
Evo Rapid Fire $2.00
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Your Teklo Blaster attacks get go again. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Data Mine
Evo Data Mine $1.00
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Once per Turn Instant -- Destroy a card under this: Draw a card, then put a card from your hand on top of your deck. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Charging Rods
Evo Charging Rods $1.00
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Once per Turn Instant -- Destroy a card under this: Create a Quicken token. Blade Break (When the combat chain closes, if this defended, destroy it.)
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