Danger Digits
Danger Digits from $1.00
Attack Reaction -- Destroy this: Target dagger you control that isn't on the active chain link deals 1 damage to the defending hero. If damage is dealt this way, the dagger has hit. Destroy the dagger.
To the Point (Red)
To the Point (Red) $1.00
Target dagger attack gets +3{p}. If the defending hero is marked, instead it gets +4{p}.
Silver Talons (Blue)
Silver Talons (Blue) $1.00
When this attacks a hero, if it is Draconic, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger.
Hunt to the Ends of Rathe (Red)
Hunt to the Ends of Rathe (Red) from $1.00
When this attacks Arakni, mark them. If this is attacking a marked hero, this gets +2{p}. Go again
Fire and Brimstone (Red) (Extended Art)
Fire and Brimstone (Red) (Extended Art) $15.00
Legendary (You may only have 1 Fire and Brimstone in a constructed deck.) This costs {r} less to play for each Draconic chain link you control. Daggers you control get +1{p} and you may attack with each of them an additional time this turn.
Dragon Power (Yellow)
Dragon Power (Yellow) $1.00
When this attacks, if it is Draconic, it gets +3{p}.
Bubble to the Surface (Red) (Extended Art)
Bubble to the Surface (Red) (Extended Art) $8.00
This costs {r} less to play for each Draconic chain link you control. Reveal cards from the top of your deck until you've revealed a red card. Banish it. You may play it this turn. Shuffle.
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Command and Conquer (Extended Art)
Command and Conquer (Extended Art) $457.00
Defense reactions can't be played this chain link. When this hits a hero, destroy all cards in their arsenal.
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Provoke (Extended Art)
Provoke (Extended Art) from $52.00
If you're attacking with a weapon this chain link, the defending hero reveals a card from their hand. If it's an action card, add it to this chain link as a defending card, otherwise they discard it.
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Hunt's End (Extended Art)
Hunt's End (Extended Art) $65.00
Play this only if you control 3 or more Fealty tokens. Target dagger attack gets +4{p}.
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Cindra (Marvel)
Cindra (Marvel) $52.00
Whenever you hit a marked hero, create a Fealty token. Once per Turn Instant -- {r}{r}{r}: Equip up to 2 Draconic daggers from your graveyard. This costs {r} less to activate for each Draconic chain link you control.
Ira, Scarlet Revenger (Promo)
Ira, Scarlet Revenger (Promo) $15.00
Your second attack each turn gets +1[Power]
Tiger Eye Reflex (Blue)
Tiger Eye Reflex (Blue) $1.00
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Disable (Blue)
Disable (Blue) $1.00
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Earthlore Empowerment (Red)
Earthlore Empowerment (Red) $2.00
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +5{p}.
Crash Down (Red)
Crash Down (Red) $2.00
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +6{p}.
Slither (Promo)
Slither (Promo) $3.00
Ephemeral (This can't start the game in your deck. If this would be put into your graveyard, instead remove it from the game.)Target attack action card gets go again.
Sacred Art: Undercurrent Desires (Promo)
Sacred Art: Undercurrent Desires (Promo) $13.00
Legendary (You may only have 1 Sacred Art: Undercurrent Desires in a constructed deck.)If you've played another blue card this turn, choose 3. Otherwise, choose 1;Create a Fang Strike and Slither in your hand.Banish up to 2 cards in an opposing hero's graveyard.Transcend
Pitfall Trap (Yellow) (Promo)
Pitfall Trap (Yellow) (Promo) $2.00
Pitfall Trap can only be played from arsenal. When this defends, deal 2 damage to the attacking hero unless they pay {r}.
Reduce to Runechant (Red) (Promo)
Reduce to Runechant (Red) (Promo) from $9.00
Reduce to Runechant costs [1 Resource] less to play for each Runechant you control. Create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.")
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